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Adding "a little bit of chaos" with NHL 15's puck physics

It took a guy who worked on the Hadron Collider to work out proper puck physics.

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HQ

We had a long chat with NHL 15 associate producer Andy Agostini that mainly about puck physics and how the puck is becoming more predictable in some ways, but also more realistic and true to the sport.

HQ

Basically the change is going from a puck that in terms of how it was simulated was ball shaped to an actual puck-shaped puck.

"It's going to resemble what a puck would do. That little bit of chaos that a puck provides to a hockey player. That's what makes the game so special. I mean every sport if it's a ball sport that ball does things that you would not always expect. Well, a puck is even (more) different, because we have boards that the puck actually is interacting with if you play FIFA the ball goes out of bounds somebody throws the ball to the player and he throws the ball back in."

Interestingly EA Canada brought on some new competence to deal with the conundrum that is puck physics.

"One of our programmers, he worked on the Hadron Collider in Switzerland, so he's a very high level guy. So I was like, that's really interesting, he thought this was a big challenge. Cause it's quite a unique shape and it does quite unique things. So it was a pretty cool endeavour to watch him slowly work on this and eventually seeing the puck do what it does now. Where it rolls down all the way down the ice sometimes. And you're like that would never have happened last year. Seeing this puck rolling down the ice and you're chasing it and you knock it down and turn around and go up the ice."

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