We run you through our favourite trailers from this year's E3.
Bethesda dropped the new battle royale mode during their E3 conference, and we've taken a look at what it has to offer.
With Roger and James getting the spotlight in the latest DLC, we talked with the studio about crafting the characters in the game.
We sat down with No Code's co-founder Jon McKellan to unravel the story behind a game that flips the script on how we experience AI in sci-fi.
Vampire: The Masquerade's video game adaptations took RPG fans by storm, albeit a little too late to satisfy release expectations. We dive deep into the World of Darkness ahead of Bloodlines 2's launch.
We caught up with the hardware specialists and got our hands on the refreshed Razer Blade series.
E3 is just around the corner with a couple of weeks to go, and so we've detailed who will be on site, when the presentations will be held, and what you might expect from each show.
We reflect on a decade of mining and crafting in Mojang's seminal game.
Two new massive zones are being added to World of Warcraft: Battle for Azeroth with the launch of Rise of Azshara.
We were invited to the Warcraft Summit in Irvine, California and now we can tell you about what we got to see while we were there.
We look back at the platform adventure that helped kickstart the indie roguelike revolution.
We talked with Clifftop Games and Faravid Interactive about their game, and how it fits into the re-emerging genre.
We profile a handful of the most promising indie games that we've played at recent expos and events.
Get your flashlight out, lock your doors and cover your windows - we're diving deep into the horrors of 2019.
We look back at the loot-shooter that played a pivotal role in shaping a new sub-genre.
We sat down and came up with seven tips that might help you overcome FromSoftware's latest challenging game.
Battlefield is the latest heavyweight to drop into the battle royale arena, but will it be the last one standing?
Zombies are everywhere in popular culture, and games are no different. We chart their rise to prominence in gaming and speculate where the living dead might shuffle next.
The thoughts of six professionals of different ages working in various fields of game development, such as direction, production, scriptwriting, design, and publishing.
We played The Division 2 until our eyes bled and came up with a guide for those of you looking to venture out into the wastes of Washington D.C. for the first time.
Once more Valve has found itself at the centre of a controversy regarding harmful content, and they need to step up to address the issue themselves.
We're all beginners at some point and after familiarising ourselves with Devil May Cry 5 we've written a guide for those who are just getting started with Capcom's latest actioner.
Are you growing increasingly frustrated with the sneaky locations of Devil May Cry 5's secret missions? We're here to help.
We had a chance to talk to the co-game directors Jean-Luc Cano and Michel Koch about the two episodes released thus far.
This week we've learned of hundreds of layoffs at the same time as the company revealed record numbers.
The Fall of Max Payne hit players hard with its convincing, dark narrative way back in 2003.
The Creative Assembly sat down with us in London to talk about the characterful return of Total War.
There is a war brewing and the implications could be more far-reaching than simply where we can buy games for our PC.
Leon and Claire are in for a lot of trouble and you may just need a little extra guidance to help them pull through.
Creative director Jean-Sebastien Decant sat down and talked to us about New Dawn's reception, the new antagonists, returning to Hope County, and much more.
What first happens in Vegas, comes to the rest of the world soon enough, and here is the list of our favourite things from the recent tech show in Nevada.
The lid has been blown open and here's what we know about the upcoming fighting game from Netherrealm Studios.
With Bungie taking the plunge and looking to a future where it self-publishes Destiny, we consider the studio's new-found freedom and what that might mean.
We take a look at the next 12 months to see what there is to look forward to across a range of esports-focused titles.
We take a look at another batch of promising indie titles, this time games with indie label backing.
We've collected together a bunch of indie games that we can't wait to get our grubby mitts on this year. Hopefully.
We take a closer look at the second half of the year, as well as round-up all those 2019 games without a release date.
Plenty of big comebacks and long-awaited sequels as well as some promising new concepts make for a strong start to the new year.
The titles we play don't just make themselves, and so we look at the studios that are currently working at the top of their game.
From heartwarming adventures to retro ninjas, 2018 has a lot to show.
Here are the games that took us somewhere new in 2018.
After a lengthy stint in Early Access, RimWorld is out in the wild and surviving just fine.
2018 has seen incredible plays, impressive turnarounds, and one or two fairytale stories.
The games that made us laugh, cry, and even question the world around us.
It might have landed early in the year, but the experience stayed with us for a long time.
Games don't have to look pretty or sound great to be good, but sometimes it helps.
A broken spear, a Greek tragedy, and a whole lot of choices make Odyssey one of 2018's best games.
Here are the games that brought us together and pulled us apart in 2018.
Rare's piratical sandbox adventure started off good and then got better and better.
These content drops and expansions took already great games and made them even better.