A game that captured a generation waves goodbye to its creator and welcomes a new corporate overlord.
For some, Destiny's most important feature is The Crucible. We've been waging war in Bungie's new PvP arena, and here's our thoughts.
Some things in life are better when they're shared.
From the Call of Duty: Advanced Warfare multiplayer reveal to Sony and Microsoft pressers, via the Metal Gear Solid V preview and more.
We've collected some tips and hints for both backers and developers when it comes to crowdfunding.
The largest video game event in Europe is coming up and we've tallied up what we know.
So far this year we've been hit with numerous delays of high-profile titles. We've taken a look at the schedule to see what game is in danger of becoming the latest casualty of the delay bug.
Bengt has picked ten interviews that he remembers especially well for one reason or another from this year's GRTV shows from E3.
We had a chat with the recently crowned FIFA world champion August Rosenmeier.
We talk to the Ubisoft Toronto managing director about her current work, the future of the medium and her own personal favourite pick of the next few months.
After chatting with Sony's Europe CEO in L.A, we catch up with its President of Worldwide Studios in Spain.
We talk all things PlayStation with the president and CEO of SCE Europe.
From how you can play without a copy to whether the team can better Blood Dragon, all the info on Ubisoft's latest from its creators.
A photo and video tour of the sights, sounds and upgrades discovered in Bungie's demo.
We take a whistle-stop tour through the games that were announced this week.
The best of this year's trailers.
Some games just didn't make it to the party...
Editors from across the Gamereactor network agree on one thing: it's been a good year.
The Biggest trailers from this year's show.
Can they ever hope to beat last year's show? With a resurgent challenge from Microsoft and Nintendo, Sony will need to be at the top of their game.
A new look at EA Sports simulator's most popular mode.
With post-production completed and media partners in place, Street Fighter: Assassin's Fist has been unleashed onto the world. Can it overcome the legacy of years of poorly-received video game adaptations?
We talk to 50% of indie developer Vlambeer about Xbox and PlayStation, Nintendo and Steam, VR, sales culture and the golden age of indie gaming.
We've taken a look at a few missing in action games including Prey 2, Yoshi's Land, The Last Guardian and Agent to try and gage the odds of them resurfacing at this year's E3.
With Call of Duty embracing future warfare with the inclusion of soldier exoskeletons, and Edge of Tomorrow doing the same in cinema, we take a look over fiction's flirtation with the tech.
Rockstar are working on an announced game for new-gen consoles. We theorise what that game might be.
There's plenty of rumours swirling out there about this year's show. We run down the list and call whether they're likely to happen or not.
A couple of weeks ago we travelled to Seattle to sit down with Bungie and get a glimpse of their post-Halo vision. This is what we came away with.
This weekend the best CoD players in the world do battle.
This year EA are likely to release two major FIFA titles, with one confirmed to be landing ahead of this summer's World Cup. The game's producer talks us through what we can expect.
We've played the upcoming new entry into the Metal Gear Solid V - Ground Zeroes, which will serve as a prologue to MGSV: Phantom Pain. While the review's a couple of weeks off, here's what we can tell you so far.
The creative team talk finishing the game, review feedback, and what they've got planned next.
We've spent the day with Lara again as Tomb Raider releases on PS4 and Xbox One. Here's our thoughts.
In this battle of trademarks, it's King versus the rest of the world.
"Our design for everything in this game was very much focused on taking the fantasy genre in an unusual direction."
As we march towards The Division, we take a look back on those Tom Clancy-inspired titles that make their namesake proud.
Opinion: Sony's streaming service has been lauded as a new horizon for gaming. But there's a lot of questions in need of proper answers. We investigate the issues.
Just before the end of 2013, we were invited to Horsham, England, to see the latest product of Sega's collaboration with the Alien movie licence. Banish Colonial Marines from your mind - this is how you do sci-fi horror right.
Two of Gamereactor's biggest racing fans - Petter Hegevall and Thomas Blichfeldt - have spent the last week playing Polyphony's latest.
Gamereactor spends a day with Namco Bandai's Manga Tour.
It's that time of the month when we bring you some of the latest and greatest crowdfund campaigns.
We sit down with Burial at Sea's producer, Don Roy, and find out more about the inspirations behind the incoming DLC.
We recently lost both Watch Dogs and Driveclub to the insatiable demons of delay. Thinning out the number of day one titles on both PS4 and Xbox One.
It's time to die and start again. And again. And again.
We're taking a look at four new campaigns and revisit last month's challengers.
Lead Designer Ananda Gupta explains to us why battling new enemies, Exalt, in Xcom's incoming expansion is more like a fencing match than keeping goal against the aliens.
We head to New York to see how Vicarious Visions are shaping (and pulling apart) the future of the Skylanders franchise.
Four different perspectives on one of the industry's most enduring series.
Ubisoft's annual digital-focused event completed its global tour last week; we report back from the European leg with impressions of what was on show.
Fabrizia Malgieri ponders the parallels between the characters in Beyond: Two Souls and the different media Quantic Dream uses to tell their story.