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Weekender: The Online Pass

Weekender: The Online Pass

PC / PS3 / Wii U / Xbox 360

"The days of buying a complete boxed experience once and then own it for all time is probably going the way of the Dodo."

Text: Bengt Lemne
Gaming's Defining Moments - L.A. Noire

Gaming's Defining Moments - L.A. Noire

PC / PS3 / Xbox 360

Team Bondi and Brendan McNamara might have only made one game together; but what a game! Although L.A. Noire had limitations, it still opened the door to whole new world of realistic interactive entertainment.

Text: Mike Holmes

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Weekender: The Watering Hole

Weekender: The Watering Hole

PC / PS1 / PS3 / Xbox 360

This Weekender, we toast bars, inns, cafes, islands: those particular settings in games that become our particular watering holes from the day's adventure.

Text: Gillen McAllister
FIFA: On Top of the World

FIFA: On Top of the World

iOS / Nintendo 3DS / PC / PS2 / PS3 / PSP / Wii / Xbox 360

With FIFA 12 becoming the best-selling sports title of all time, we look at the franchise and how it has evolved over the years to become the most popular sports title on the planet.

Text: Mike Holmes
Weekender: Team Attack

Weekender: Team Attack

Xbox 360

"It's akin to school reunions - despite time passing and people changing, everyone unconsciously resumes familiar roles within the classic group structure."

Text: Mike Holmes
Resident Evil 6: Trailer Breakdown

Resident Evil 6: Trailer Breakdown

PC / PS3 / Xbox 360

The announcement trailer for Resident Evil 6 packs a hefty punch and - if you blink - you'll miss some key information and teases. Here's the facts and speculation so far.

Text: Gillen McAllister
Gaming's Defining Moments - Castlevania: Symphony of the Night

Gaming's Defining Moments - Castlevania: Symphony of the Night

PS1 / XBLA / Xbox 360

Much the same as the greatest trick the Devil ever pulled, one of the defining moments of Castlevania: Symphony of the Night - in a game rammed full of them - you mightn't have even knew existed.

Text: Gillen McAllister
Weekender: Arrow's Path

Weekender: Arrow's Path

Nintendo 3DS / PC / PS3 / Wii / Xbox 360

"A lot of focus group testing has gone into the design of Skyrim's quest arrows and quest design. The problem is that what's easy and accessible isn't always a benefit."

Text: GR-UK Staff
Weekender: Arkham City Rises

Weekender: Arkham City Rises

PC / PS3 / Xbox 360

How does Arkham City reign supreme as the best best sandbox environment of the genre currently? We explore the reasons why in our first Gaming Weekender of the year.

Text: GR-UK Staff
Wallpaper: New Year Special

Wallpaper: New Year Special

iOS / PC / PS3 / Xbox 360

Usher in the new year with a selection of wallpaper to spruce up your desktop, theme, tablet background, featuring the best of new and classic gaming artwork.

Text: Gillen McAllister
The Music of Bastion

The Music of Bastion

PC / XBLA / Xbox 360

"My assignment was essentially to 'write some town music' keeping in mind the Cormac McCarthy-does-fantasy tone."

Text: Gillen McAllister
Gaming's Defining Moment: 2011

Gaming's Defining Moment: 2011

Mac / PC / PS3 / Xbox 360

"Deus Ex pressed you for an answer. You had to go with your gut, and hoped you could read people well enough to succeed."

Text: Gillen McAllister
New Year Weekender

New Year Weekender

Nintendo 3DS / PC / PS3 / Wii / Xbox 360

As we turn over a new leaf for 2012, we look back at the year that was as the team discuss their favourite memories and games of 2011.

Text: Gillen McAllister
The Year that will be... 2012

The Year that will be... 2012

Nintendo 3DS / PC / PS Vita / PS3 / PS4 / Wii / Wii U / Xbox 360 / Xbox One

It's that time of year, the time we set aside to speculate and perhaps even provoke one or two of you. What is 2012 going to be like? Here's our take.

Text: Bengt Lemne
Gaming Music Playlist Vol.4

Gaming Music Playlist Vol.4

PC / XBLA / Xbox 360

We draw this year's Playlists to a close with Bastion composer Darren Korb, as he takes us through his personal game music favourites.

Text: Gillen McAllister
Christmas Weekender

Christmas Weekender

Nintendo 3DS / PC / PS3 / Wii / Xbox 360

On the eve of the Christmas celebrations the team recounts memories of season past, and how they're spending their holidays.

Text: GR-UK Staff
Composer Interview: Jason Graves

Composer Interview: Jason Graves

PC / PS3 / Xbox 360

"I honestly wasn't sure if they would allow string quartet music in a huge horror title, but fortunately they trusted me enough to let me try."

Text: Gillen McAllister
Spike VGAs: The Announcements

Spike VGAs: The Announcements

PC / PS3 / Xbox 360

The Spike Video Game Awards aired this weekend, with a horde of new announcements, screens and trailers. We round up everything you need to know and see.

Text: GR-UK Staff
Skyrim: One Month On

Skyrim: One Month On

PC / PS3 / Xbox 360

"The best experiences we've had in Skyrim have probably been off the main trail, on side quests and just doing random stuff."

Text: Bengt Lemne
Christmas Buyer's Guide: Xbox 360

Christmas Buyer's Guide: Xbox 360

Xbox 360

We look at Xbox 360 in this week's Christmas Buyer's Guide: all you need to know for going Microsoft - pros, cons, must-play titles, is right here.

Text: Gillen McAllister
Your new Xbox 360 Dashboard

Your new Xbox 360 Dashboard

Xbox 360

As we welcome in the new Xbox 360 Dashboard Update today, we take a look around to see what Microsoft's introduced to the front-end.

Text: Gillen McAllister
Gaming's Defining Moments - Bioshock

Gaming's Defining Moments - Bioshock

PC / PS3 / Xbox 360

Our fifth piece in Gaming's Defining Moments takes us back four years to the first Bioshock title and the amazing plot twist it brings.

Text: Bengt Lemne
Gaming Wallpaper

Gaming Wallpaper

Nintendo 3DS / PS3 / Wii / Xbox 360

We compile the best high-res artwork currently around for you to admire and download for your desktop, mobile device, tablet or gaming console.

Text: Gillen McAllister
Frontline: Halo Anniversary Special

Frontline: Halo Anniversary Special

Xbox 360

In our new series, we examine the current state of online-enabled titles and whether they're worth your time and effort. To kick off, we look at Halo's diminishing presence on Xbox Live.

Text: Mike Holmes
Battlefield 3: Composer Interview

Battlefield 3: Composer Interview

iOS / PC / PS3 / Xbox 360

"We'd play different games, mute the sound and try out our own music sketches to different game situations and see what we thought worked the best."

Text: Kimmo Pukkila
Kitase on Final Fantasy XIII-2

Kitase on Final Fantasy XIII-2

PS3 / Xbox 360

Final Fantasy developer, and producer on Final Fantasy XIII-2, Yoshinori Kitase discusses the title's development as well as the franchise and its future.

Text: Bengt Lemne
Perfect Circle: A Decade of Halo, Part 1

Perfect Circle: A Decade of Halo, Part 1

Xbox 360

In the first part of our celebration of Halo's ten year anniversary, we look at the moments that defined it as one of the most influential game franchises.

Text: Mike Holmes
The Skyrim Diaries: Week One

The Skyrim Diaries: Week One

PC / PS3 / Xbox 360

Skyrim's a huge world, and there's a lot to discover. We kept notes during our first week in the realm; of our findings, thoughts and interactions. This is our tale.

Text: Gillen McAllister
TGS 11: The state of fighting games

TGS 11: The state of fighting games

Nintendo 3DS / PS Vita / PS3 / Xbox 360

"If there is one genre where the Japanese still reign supreme and showed a lot of promise at Tokyo Game Show, it's the fighting genre."

Text: Bengt Lemne
Tokyo Game Show: Pictorial Review

Tokyo Game Show: Pictorial Review

Nintendo 3DS / PC / PS Vita / PS3 / Wii / Xbox 360

A pictorial guide to Tokyo Game Show: GRTV documents the sights and scenes at TGS between interviews and gaming hands-on.

Text: Bengt Lemne
Forza 4: Respect, Culture and Kinect

Forza 4: Respect, Culture and Kinect

Xbox 360

"We respect gaming culture and respect car culture. We have a very broad approach without sacrificing either side."

Text: Christian Gaca | Gamereactor Germany
The Music of Space Marine: Track by Track

The Music of Space Marine: Track by Track

PC / PS3 / Xbox 360

In an exclusive commentary, the composers of the Warhammer 40,000: Space Marine soundtrack talk us through their creation process for the game's score track by track.

Text: Gillen McAllister
Gears of War 3: The Essentials

Gears of War 3: The Essentials

Xbox 360

"With Gears 3 released in the next few weeks, we break down all the info, video and coverage you need to join the fray come September 20th."

Text: Gillen McAllister
The Games of Gamescom

The Games of Gamescom

Nintendo 3DS / PC / PS3 / Wii / Wii U / Xbox 360

Germany's about to spend a week getting hammered by some of the most exciting titles in the industry. We tackle the heavy-hitters and left field picks of Gamescom.

Text: Gamereactor Staff
Best of Fall: Arkham City

Best of Fall: Arkham City

PC / PS3 / Wii U / Xbox 360

"Why are we excited? One simple fact: three months before release, the game's finished. The studio is simply spending the time until launch polishing it to perfection."

Text: Jonas Elfving (Gamereactor Sweden)
Military Aid - Andy McNab and DICE

Military Aid - Andy McNab and DICE

PC / PS3 / Xbox 360

Author and former SAS operative Andy McNab has joined forced with Battlefield developers DICE. Gamereactor met with him to discuss Battlefield 3 and realism.

Text: Jonas Elfving (Gamereactor Sweden)
The Road to Gamescom

The Road to Gamescom

Nintendo 3DS / PC / PS Vita / PS3 / Wii / Wii U / Xbox 360

The doors to Gamescom open up in a week's time and we summarize what we might - and hope to - see at the convention down in Germany.

Text: Bengt Lemne & Petter Mårtensson
Bungie: Ending an Era

Bungie: Ending an Era

Xbox 360

Bungie took on the world one last time in Halo's multiplayer last week whilst celebrating its 20th Anniversary. Here's what went down, and a look to the company's future.

Text: Mike Holmes & Gillen McAllister
Kinect: The Second Wave

Kinect: The Second Wave

Xbox 360

Gore and golf, telekinesis and tunes, monsters and magic; this is where Microsoft's hands-free technology is heading next. Join us as we play the next wave of Kinect titles.

Text: Gillen McAllister
Interview: Sheldon Pacotti

Interview: Sheldon Pacotti

PC / XBLA / Xbox 360

"I had no interest in cashing in on the 8-bit trend. I deliberately confined myself to showing only visuals that convey game-state."

Text: Gillen McAllister
Game Artwork: E3 Special

Game Artwork: E3 Special

PC / PS Vita / PS3 / Xbox 360

With great games comes great concept artwork. Our new series kicks off with a selection of the best gaming art coming out of E3 for your viewing pleasure.

Text: Gillen McAllister
Tomb Raider Interview: Karl Stewart

Tomb Raider Interview: Karl Stewart

PC / PS3 / Xbox 360

"There's an affinity with the character, of course, that people will tell you if you're breaking that. But there's also the feeling like you will get stale."

Text: Gillen McAllister
Dirt 3: The Soundtrack

Dirt 3: The Soundtrack

PC / PS3 / Xbox 360

To celebrate the release of Dirt 3, game composer Christian Stevenson explains the long-haul process necessary in putting together its soundtrack.

Text: Gillen McAllister
Creating the perfect game soundtack

Creating the perfect game soundtack

PC / PS3 / Xbox 360

We caught up with Dirt 3 composer Christian Stevenson to talk the dos and don'ts of licensed music in videogames. Here's eight commandments every game should follow.

Text: Gillen McAllister
Duke Nukem at BAFTA

Duke Nukem at BAFTA

PC / PS3 / Xbox 360

Why does Duke work today? Would Gearbox go digital? Will we see sequels to Borderlands? Answers to all that (plus an awkward fist-bump) in sixteen chunks of Q&A goodness.

Text: Gillen McAllister


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