We visited Montreal and got some hands-on time with the new content.
A thriving esports scene, a steady stream of content, and a commitment to longevity - could this be a winning formula for Ubisoft?
All you need to know to help you through the nightmare.
Following a successful CES in January, so successful in fact that Razer had their prototypes stolen, we sat down for a chat with Razer's CEO.
We visited Rebellion's office in Oxford and sat down with one of the minds behind Sniper Elite 4.
We spoke to Creative Assembly's Alistair Hope ahead of the upcoming launch of Halo Wars 2.
The anniversary patch has just been released, and we examine just how far Diablo has come.
With more resources going towards massive projects that lean towards the notion of games as a service, where does it leave the traditional boxed AAA product?
We take an in-depth look at Bungie's enigmatic shooter and what we'd like to see in the sequel.
We remember the final outing of Geralt of Rivia.
We sat down with Lead Designer Ricardo Bare and co-Creative Director Raphael Colantonio to see how Prey has developed and what the road's been like.
We were made to wait a long time, and we were worried. But in the end the demons delivered and Doom got its redemption.
How Blizzard ended 2016 as the shooter genre's MVP.
We take a look at the studio's past, and chart how it has led them to the success of Battlefield 1.
Where did EA and Respawn go wrong when it came to the launch of Titanfall 2?
We look back at what made MW successful, and consider why other games in the series simply don't compare to Infinity Ward's finest hour.
We compare how the Porsches handle in real life and in-game.
We've assembled all of the available intel relating to the new Mass Effect.
Here's what we learned when sneaking past guards and hiding in the shadows in Arkane's new stealth 'em up.
We celebrate 15 years of Master Chief and friends.
A few handy tips to help you hack your way around San Francisco.
Celebrate Bonfire Night by warming your hands on some digital fire.
Nine handy tips to get you up to speed on the field of battle.
It's that time of the year when pumpkins litter almost every online video game.
We caught up with Mackey McCandlish to talk about Titanfall 2's development.
Fans can expect to see a lot of additional content coming their way.
FIFA's new story mode debuted this year, marking a shift into unknown territory for the football franchise.
Female protagonist? Prequel? We take a closer look at the new trailer from Rockstar.
Tips and tricks to better plan your goals, build your roster, sign some players and then train them in FIFA's biggest portion.
Raven's remaster is so good that it's borderline a remake.
Find the next Best Player of the World in FIFA 17 right here.
How to park the bus and score a screamer in Pro Evolution Soccer 2017.
How to defend your goal, control the midfield, and set up devastating attacks.
Good news: everyone can reach the new level cap in Destiny without needing to set foot in the raid. Bad news: this is by far the grindiest grind in the entire weary history of grinding.
Everything you need to know in order to get the most out of this year's PES.
Are private matches a meaningful addition to Bungie's shooter, or just a quick route back into the world of esports?
We sat down with Creative Director Ralph Fulton in London and discussed the next racer in the Forza series.
We chatted to Jack O'Hara and David Pellas at Call of Duty XP about the next round of Call of Duty multiplayer.
We talked with inXile's CEO at Gamescom 2016 about their upcoming RPG, the culture of crowdfunding and all things InXile.
We had a chance to sit down and talk to COO Todd Harris about Smite's growth in esports and the work that's going into Paladins.
We caught up with Frontier Developments founder at Gamelab 2016.
We offer up some hints and tips to help get you started in the next entry in the cyberpunk series.
We look back on an eventful week in Cologne and serve up the best and most interesting trailers from Gamescom.
Bio Jade Adam Granger tells us more about For Honor's PvP.
CI Games talks about the latest Ghost Warrior instalment, and how past projects helped shaped the new experience.
Ahead of the official announcement of the sequel to the well received The Fall we had a chat with Over the Moon's John Warner.
A selection of the very best open world (and nearly open world) games ever made.
This is what EA has in store for this gen's most ambitious FIFA.
Corruption in esports threatens its future, but might the newly formed ESIC provide salvation?
Was the popularity of Blizzard's hero shooter all but inevitable?