New Cycle Interview: Core Engage explains how the game was Done with Unity
We spoke with the co-founder of Core Engage and the producer of New Cycle to learn more about the game and how the Unity Engine was utilised in the development of it.
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The worst part of Helldivers II
Is Arrowhead Game Studios suffering from success?
Elden Ring Shadow of the Erdtree trailer deep-dive
We're going to be trying to figure out everything we can ahead of the expansion's launch.
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Alex Hopley
Skull and Bones: 12 Tips and tricks for becoming the ocean's most infamous pirate
Get a jump on the competition with these handy tips for Ubisoft's multiplayer action pirate game.
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Ben Lyons
Respawn is making Apex Legends easier to play for its 5th anniversary
There are a whole slate of changes planned that aim to make the game flow better and to reduce complications and FOMO.
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Ben Lyons
So far, I'm not impressed with Suicide Squad: Kill the Justice League
But I have yet to experience the game's endgame, and there are positive aspects to it.
Battlefront II killed first-person Star Wars
We haven't seen a new Battlefront in seven years, nor any other first-person game in the Star Wars universe.
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Jonas Mäki
Titan Forge is aiming to make Smite 2 more accessible for new players
We sat down with Titan Forge to learn how the action-MOBA sequel is being developed to help new players join in on the fun.
Smite 2 Interview: Titan Forge on going bigger, bolder, and better
We sat down with the action MOBA developers to talk more about the novelties coming to Smite 2.
Citadelum takes city builder and strategy to mythological heights
Abylight is polishing the title to offer an experience "ten times bigger" than One Military Camp.