Khosmium tries to change the face of triple-A play-to-earn games
"These games are not pay-to-win, they are hyper pay-to-win". We talk with Alfredo Bárcena about what's wrong with P2E and how Mindiff wants to establish a better model.
PC problems, wacky cosmetics, and a whole lot of confidence: We chat with Blizzard about Diablo Immortal
We caught up with Blizzard's Scott Burgess and Hunter Schultz to chat all about the anticipated mobile action-RPG.
Text:
Ben Lyons
Dragons invade Teamfight Tactics in Dragonlands, the brand new set
Riot Games is on fire. The release of the new set of Teamfight Tactics is just around the corner, with Dragons as the main attraction.
Text: Pablo Álvarez
Puffpals: Island Skies flourishes on Kickstarter and you'll want to hug it
We tell you about the animalistic "wholesome life simulator" the community already adores.
Crazy customisation and modernised multiplayer: We chat with Rebellion about Sniper Elite 5
We caught up with the British developer's head of design to learn more about the upcoming WWII shooter.
Text:
Ben Lyons
We played with Fade, Valorant's Agent that comes with a game-changing patch
There's a huge patch coming to Valorant this week, which includes Fade and interesting changes in the metagame.
Text: Pablo Álvarez
7 basic things I'd like to see addressed in Destiny 2
The Witch Queen era of Destiny 2 is pretty great, but there are still problems.
Text:
Ben Lyons
Zero Build has reignited my spark for Fortnite
Those years and years of experience with boots-on-the-ground shooters are finally becoming useful in Epic's battle royale.
Text:
Ben Lyons
GTA Online's new Criminal Career Builder is a pretty brilliant tool
Magnus quit GTA Online a long time ago, but now he's back - and quite happy with it.
GTA V on Xbox Series and PS5 is nice but costs too much
We take a look at the latest edition of Grand Theft Auto V. Is it worth the money?
The Witch Queen, Year 5, and killer Ghosts: Chatting Destiny 2 with Bungie
We attended a roundtable interview where we got to talk with the Destiny developer about the inspiration and theme behind this year of content.
Text:
Ben Lyons
Elden Ring - Ten tricks to become the Elden Lord
Get ahead in the Lands Between with these helpful tips and tricks.
Text: Stefan Briesenick
WoW: Shadowlands - Eternity's End Interview
Blizzard talks about closing a chapter and changing philosophies.
After Shadowlands, what's next for World of Warcraft?
Blizzard talked with us about patch 9.5 and beyond, alluding at a bigger cooperation between Alliance and Horde.
Rainbow Six Siege - What Ubisoft has planned in Year 7 and Demon Veil
We've provided a rundown of what the next year, and the upcoming season of Rainbow Six Siege will include.
Text:
Ben Lyons
A look back Twelve Minutes... and forward
Luis Antonio is currently exploring new concepts and ideas for his next project and gives a tip of advice to those entering his acclaimed time loop today.
Talking open world, time to beat, and monetisation: A Q&A with Atomic Heart's developer, Mundfish
We chat with the team about this upcoming first-person shooter to get an idea about what we can expect from it.
Bungie's latest ViDoc unveils more of The Witch Queen
And a first glimpse of Season 16.
Text: Paul Blanchard
Mad Maggie, Third Anniversary, and the future: what you need to know about Apex Legends - Defiance
We have a bunch of other details about what this new season of Respawn's battle royale will be bringing to the table.
Text:
Ben Lyons
All there is to know about Olympus and Control in Apex Legends new season, Defiance
We've attended a panel where Respawn dished out a bunch of details on what Defiance is serving up.
Text:
Ben Lyons
Back in the Deathloop with Dinga Bakaba: spicy cuisine and loopy times
A post-mortem look at one of 2021's finest designs: a lost interview about a game that miraculously released in difficult times.
Rainbow Six: Extraction - Tips and Tricks
We've come up with six handy points to help you tackle the evolving Chimera parasite.
Text:
Ben Lyons
Ryan Roper on Lego Star Wars: The Skywalker Saga's delay, important story moments, and freedom
We caught up with a designer from TT Games to talk about the ambitious, upcoming Lego title.
Text:
Ben Lyons
Franchising and stabilising: Chatting Smite Pro League with Hi-Rez Studios' Esports Brand Director
We caught up with Auverin Morrow to talk about Season 8 of the SPL, the Smite Challenger Circuit, and what 2022 has in store for us.
Text:
Ben Lyons
Raúl Rubio on Tequila Works' Song of Nunu: premise, inspiration, and magic
Riot Forge's next League of Legends Story releases in 2022 and here we talk about the adventure of Nunu and Willump.
Text: David Caballero & Juan A. Fonseca