Facepunch on How Chippy Came To Be
The developers of Rust and Garry's Mod have created something rather different with Chippy, one of their so-called "incubator projects".
Text: Sam Bishop
Fortnite: Season X - Out of Time
Time-twisting changes and mecha suits have descended on Epic's evergreen island.
Text: Mike Holmes
Assassin's Creed - Write Your Own Odyssey
We found out more about the creative tools being used by a community of amateur narrative designers to create new stories in the world of Assassin's Creed and beyond.
Text: Sam Bishop
Gaming's Defining Moments - The Elder Scrolls IV: Oblivion
As we twiddle our thumbs waiting for The Elder Scrolls VI, we take a look back at an ambitious game that we've sunk many hours into.
Text: Sam Bishop
PlayerUnknown's Battlegrounds - Aftermath
After the launch of the new Event Pass and a big update to Erangel, we dived back into the battle royale shooter to see where it's at.
Text: Mike Holmes
The Best Marvel Games Ever
Discover the best titles starring Spider-Man, Wolverine, Captain America, Thor, Hulk, and many more (updated).
Gaming's Defining Moments - Star Wars: Tie Fighter
After the challenges of piloting an X-Wing, Totally Games and LucasArts invited us to join the Empire and fight for peace in A Galaxy Far, Far Away.
Text: Mike Holmes
Un-prohibited: John Romero talks everything Empire of Sin
Alfonso John Romero quenches our thirst for details by explaining the mechanics that underpin Brenda Romero's long-awaited strategy game.
Text: David Caballero & David Molina
Gaming's Defining Moments: Sex & Romance in Mass Effect
We take a trip down memory lane to pinpoint what made BioWare's Mass Effect so unique and endearing.
Text: Lisa Dahlgren
Apex Legends - Battle Charge
Season Two of Respawn's battle royale shooter is live and running until October, and so we jumped back in for another round of Apex Legends.
Text: Mike Holmes
Yu Suzuki on Shenmue 3
We talked to the legendary developer about taking notes, martial arts, and the evolution of game engines.
Gamereactor's Game of the Show: E3 2019
We've taken a look back through all the games we saw at this year's E3 and narrowed it down to our favourites.
Text: Gamereactor Staff
VR Discovery: The Best of Virtual Reality at E3 2019
After spending a chunk of our time in LA watching gameplay reveals and getting hands-on with some of the best upcoming VR games, here are our favourites.
Text:
Ben Lyons
18 of the Best Trailers From E3 2019
We run you through our favourite trailers from this year's E3.
Text: Mike Holmes
First Impressions of Fallout 76's Ring of Fire
Bethesda dropped the new battle royale mode during their E3 conference, and we've taken a look at what it has to offer.
Text: Ben Kerry
We Happy Few - Compulsion on Creating Characters
With Roger and James getting the spotlight in the latest DLC, we talked with the studio about crafting the characters in the game.
Text: Sam Bishop
Flipping the Script: The Making of Observation
We sat down with No Code's co-founder Jon McKellan to unravel the story behind a game that flips the script on how we experience AI in sci-fi.
Text: Sam Bishop
Gaming's Defining Moments - Vampire: The Masquerade
Vampire: The Masquerade's video game adaptations took RPG fans by storm, albeit a little too late to satisfy release expectations. We dive deep into the World of Darkness ahead of Bloodlines 2's launch.
Text: Lisa Dahlgren
Razer's Refresh: New Panels and the Blade Pro 17
We caught up with the hardware specialists and got our hands on the refreshed Razer Blade series.
Text: Mike Holmes
E3 2019: Who's There & What To Expect
E3 is just around the corner with a couple of weeks to go, and so we've detailed who will be on site, when the presentations will be held, and what you might expect from each show.
Text: Ben Kerry
Minecraft: A Complete History
We reflect on a decade of mining and crafting in Mojang's seminal game.
Text:
Ben Lyons
In the Zone with World of Warcraft: Battle for Azeroth 8.2
Two new massive zones are being added to World of Warcraft: Battle for Azeroth with the launch of Rise of Azshara.
Text: Lisa Dahlgren
World of Warcraft: Classic - Our View from the Summit
We were invited to the Warcraft Summit in Irvine, California and now we can tell you about what we got to see while we were there.
Text: Lisa Dahlgren
Gaming's Defining Moments - Spelunky
We look back at the platform adventure that helped kickstart the indie roguelike revolution.
Text: Mike Holmes
Whispers of a Machine and the Resurgence of Adventure Games
We talked with Clifftop Games and Faravid Interactive about their game, and how it fits into the re-emerging genre.
Text: Sam Bishop
Indie Discoveries from GDC, PAX East and Rezzed 2019
We profile a handful of the most promising indie games that we've played at recent expos and events.
Text: Gamereactor Staff
Horror on the Horizon
Get your flashlight out, lock your doors and cover your windows - we're diving deep into the horrors of 2019.
Text: Lisa Dahlgren
Gaming's Defining Moments - Borderlands
We look back at the loot-shooter that played a pivotal role in shaping a new sub-genre.
Text: Sam Bishop
Battlefield V - Firestorm
Battlefield is the latest heavyweight to drop into the battle royale arena, but will it be the last one standing?
Text: Mike Holmes
The Rise of the Zombie
Zombies are everywhere in popular culture, and games are no different. We chart their rise to prominence in gaming and speculate where the living dead might shuffle next.
Text: Mike Holmes
Women in Games: Six Voices From Across the Industry
The thoughts of six professionals of different ages working in various fields of game development, such as direction, production, scriptwriting, design, and publishing.
Text: David Caballero & María Pardo
Yet Another Controversy - The Steam Problem
Once more Valve has found itself at the centre of a controversy regarding harmful content, and they need to step up to address the issue themselves.
Text: Sam Bishop
The Journey So Far... Life is Strange 2
We had a chance to talk to the co-game directors Jean-Luc Cano and Michel Koch about the two episodes released thus far.
Text: Bengt Lemne
How Much Profit is Enough Profit for Activision Blizzard?
This week we've learned of hundreds of layoffs at the same time as the company revealed record numbers.
Text: Bengt Lemne
Gaming's Defining Moments - Max Payne 2
The Fall of Max Payne hit players hard with its convincing, dark narrative way back in 2003.
Text: Lisa Dahlgren
CA on Romance and Records in Total War: Three Kingdoms
The Creative Assembly sat down with us in London to talk about the characterful return of Total War.
Text: GR Staff
The Dawn of PC Store Exclusivities
There is a war brewing and the implications could be more far-reaching than simply where we can buy games for our PC.
Text: Bengt Lemne
Resident Evil 2: Seven Tips on How to Escape Raccoon City
Leon and Claire are in for a lot of trouble and you may just need a little extra guidance to help them pull through.
Text: Roy Woodhouse
Far Cry: New Dawn - Reflections on the End of the World
Creative director Jean-Sebastien Decant sat down and talked to us about New Dawn's reception, the new antagonists, returning to Hope County, and much more.
Text: Connor Makar
Gamereactor's CES 2019 Highlights
What first happens in Vegas, comes to the rest of the world soon enough, and here is the list of our favourite things from the recent tech show in Nevada.
Text: Bengt Lemne
What We Know About Mortal Kombat 11
The lid has been blown open and here's what we know about the upcoming fighting game from Netherrealm Studios.
Text: Connor Makar
Bungie's Big Jump: What Next After the Split with Activision?
With Bungie taking the plunge and looking to a future where it self-publishes Destiny, we consider the studio's new-found freedom and what that might mean.
Text: Mike Holmes
Getting Competitive - Esports in 2019
We take a look at the next 12 months to see what there is to look forward to across a range of esports-focused titles.
Text: Sam Bishop
2019 Preview: Indie Wishlist #2
We take a look at another batch of promising indie titles, this time games with indie label backing.
Text: GR Staff
2019 Preview: Indie Wishlist #1
We've collected together a bunch of indie games that we can't wait to get our grubby mitts on this year. Hopefully.
Text: GR Staff
2019 Preview: The Last Six Months
We take a closer look at the second half of the year, as well as round-up all those 2019 games without a release date.
Text: Bengt Lemne
2019 Preview: The First Six Months
Plenty of big comebacks and long-awaited sequels as well as some promising new concepts make for a strong start to the new year.
Text: Bengt Lemne
GOTY 18: Best Studio
The titles we play don't just make themselves, and so we look at the studios that are currently working at the top of their game.
Text: GR Staff
GOTY 18: Best Independent Game
From heartwarming adventures to retro ninjas, 2018 has a lot to show.
Text: GR Staff
GOTY 18: Best New IP
Here are the games that took us somewhere new in 2018.
Text: GR Staff