Next Stop 2015: What's the next big delay?
So far this year we've been hit with numerous delays of high-profile titles. We've taken a look at the schedule to see what game is in danger of becoming the latest casualty of the delay bug.
Text: Bengt Lemne
GRTV @ E3: Bengt's Selection
Bengt has picked ten interviews that he remembers especially well for one reason or another from this year's GRTV shows from E3.
Text: Bengt Lemne
The greatest FIFA player speaks
We had a chat with the recently crowned FIFA world champion August Rosenmeier.
Text: Lee West
Jade Raymond: Blacklist, VR, Evolve and more
We talk to the Ubisoft Toronto managing director about her current work, the future of the medium and her own personal favourite pick of the next few months.
An Audience with Shuhei Yoshida
After chatting with Sony's Europe CEO in L.A, we catch up with its President of Worldwide Studios in Spain.
E3 2014: An Audience with Jim Ryan
We talk all things PlayStation with the president and CEO of SCE Europe.
Text: Mike Holmes
Far Cry 4: The 11 Things You Need to Know
From how you can play without a copy to whether the team can better Blood Dragon, all the info on Ubisoft's latest from its creators.
Text: Gillen McAllister
Destiny Discovered: What we learnt from the Alpha
A photo and video tour of the sights, sounds and upgrades discovered in Bungie's demo.
Text: Mike Holmes
E3 2014: New Trailers for New Games
We take a whistle-stop tour through the games that were announced this week.
Text: Mike Holmes
E3 2014 Trailer Awards
The best of this year's trailers.
Text: Gamereactor Staff
Missing in Action - E3 No Shows
Some games just didn't make it to the party...
Text: Mike Holmes
Who Won E3?
Editors from across the Gamereactor network agree on one thing: it's been a good year.
Text: Gamereactor Staff
E3 2014: Trailer Collection
The Biggest trailers from this year's show.
Text: Mike Holmes
E3 2014: Can Sony Stay on Top?
Can they ever hope to beat last year's show? With a resurgent challenge from Microsoft and Nintendo, Sony will need to be at the top of their game.
Text: Mike Holmes & Bengt Lemne
Ultimate Team - Bigger than FIFA?
A new look at EA Sports simulator's most popular mode.
Text: Gamereactor Staff
Fighting Legacies
With post-production completed and media partners in place, Street Fighter: Assassin's Fist has been unleashed onto the world. Can it overcome the legacy of years of poorly-received video game adaptations?
Text: Gillen McAllister
Vlambeer's Rami Ismail: ID@Xbox is a "strong move", but "I still like Sony better"
We talk to 50% of indie developer Vlambeer about Xbox and PlayStation, Nintendo and Steam, VR, sales culture and the golden age of indie gaming.
Text: Mike Holmes
Missing in action... back for E3?
We've taken a look at a few missing in action games including Prey 2, Yoshi's Land, The Last Guardian and Agent to try and gage the odds of them resurfacing at this year's E3.
Text: Bengt Lemne
Superior Human: Sci-fi's Exoskeletons
With Call of Duty embracing future warfare with the inclusion of soldier exoskeletons, and Edge of Tomorrow doing the same in cinema, we take a look over fiction's flirtation with the tech.
Text: Gillen McAllister
Let's Speculate: What's next Rockstar?
Rockstar are working on an announced game for new-gen consoles. We theorise what that game might be.
Text: Gamereactor Staff
E3: The Guessing Game
There's plenty of rumours swirling out there about this year's show. We run down the list and call whether they're likely to happen or not.
Text: Gamereactor Staff
Embracing Destiny: Hands-On with Bungie's Shared World Shooter
A couple of weeks ago we travelled to Seattle to sit down with Bungie and get a glimpse of their post-Halo vision. This is what we came away with.
Text: Gillen McAllister
2014 FIFA World Cup Brazil - The Pinnacle of Digital Football?
This year EA are likely to release two major FIFA titles, with one confirmed to be landing ahead of this summer's World Cup. The game's producer talks us through what we can expect.
Text: Mike Holmes
13 things you need to know about MGSV: Ground Zeroes
We've played the upcoming new entry into the Metal Gear Solid V - Ground Zeroes, which will serve as a prologue to MGSV: Phantom Pain. While the review's a couple of weeks off, here's what we can tell you so far.
Text: Gillen McAllister
Lightning Returns: The Final Word
The creative team talk finishing the game, review feedback, and what they've got planned next.
Text: Gillen McAllister
Tomb Raider - One Year On
We've spent the day with Lara again as Tomb Raider releases on PS4 and Xbox One. Here's our thoughts.
Text: Gillen McAllister
The Sweet & Sour of the Candy Saga™
In this battle of trademarks, it's King versus the rest of the world.
Text: Mike Holmes
Raising the Banners - Stoic's Saga
"Our design for everything in this game was very much focused on taking the fantasy genre in an unusual direction."
Text: Mike Holmes
The Best of Clancy
As we march towards The Division, we take a look back on those Tom Clancy-inspired titles that make their namesake proud.
Text: Gamereactor Staff
PlayStation Now: Cloudy Tomorrow
Opinion: Sony's streaming service has been lauded as a new horizon for gaming. But there's a lot of questions in need of proper answers. We investigate the issues.
Text: Bengt Lemne
Alien: Isolation - the Aliens title we deserve?
Just before the end of 2013, we were invited to Horsham, England, to see the latest product of Sega's collaboration with the Alien movie licence. Banish Colonial Marines from your mind - this is how you do sci-fi horror right.
Text: Gillen McAllister
Gran Turismo 6: One Game, Two Verdicts
Two of Gamereactor's biggest racing fans - Petter Hegevall and Thomas Blichfeldt - have spent the last week playing Polyphony's latest.
Text: Gamereactor Staff
What once was lost in localisation
Gamereactor spends a day with Namco Bandai's Manga Tour.
Text: Bengt Lemne
The Crowdfund Watch: November
It's that time of the month when we bring you some of the latest and greatest crowdfund campaigns.
Text: Bengt Lemne
Bioshock Infinite: Rebuilding Rapture
We sit down with Burial at Sea's producer, Don Roy, and find out more about the inspirations behind the incoming DLC.
Text: Jon Newcombe
Delay for the Good of the Game
We recently lost both Watch Dogs and Driveclub to the insatiable demons of delay. Thinning out the number of day one titles on both PS4 and Xbox One.
Text: Bengt Lemne
Indie Seen - Roguelike Special
It's time to die and start again. And again. And again.
Text: Mike Holmes
The Crowdfund Watch: October
We're taking a look at four new campaigns and revisit last month's challengers.
Text: Bengt Lemne
Xcom: Enemy Within - Lead Designer Interview
Lead Designer Ananda Gupta explains to us why battling new enemies, Exalt, in Xcom's incoming expansion is more like a fencing match than keeping goal against the aliens.
Text: Mike Holmes
Shaping the Vision: Vicarious Visions and Skylanders
We head to New York to see how Vicarious Visions are shaping (and pulling apart) the future of the Skylanders franchise.
Text: Tomas Veiden
Building the Empire: The Dynasty Warriors story
Four different perspectives on one of the industry's most enduring series.
Text: Gillen McAllister
The Good, Bad & Odd of DigiDays 2013
Ubisoft's annual digital-focused event completed its global tour last week; we report back from the European leg with impressions of what was on show.
Text: Gillen McAllister, Arttu Rajala and Martin Eiser
Cinema & Games: The Two Souls of Beyond
Fabrizia Malgieri ponders the parallels between the characters in Beyond: Two Souls and the different media Quantic Dream uses to tell their story.
Text: Fabrizia Malgieri
Grand Theft Auto V: The Essentials
With the release of GTAV just around the corner, we've assembled everything you need to know about the biggest launch of the year.
Text: Mike Holmes
A Poetic Saga: Child of Light Hands-On and GRTV Interview
We talk to the game's lead writer and weigh up whether the game was worth the two hour queue to go hands-on with it at Ubisoft's DigiDays event.
Text: Gillen McAllister
The Crowdfund Watch: September
We're taking a look at the most exciting ongoing crowdfunding efforts and looking back at last month's games.
Text: Bengt Lemne
Gamescom - The Best of GRTV
So many trailers, so little time. We've picked out the best and put them together with some exclusive GRTV content from this year's show.
Text: Lee West & Mike Holmes
The Consistent Console Message
As we're in the midst of a console war, Jon Newcombe considers if consumer desires should be driving technological innovation.
Text: Jon Newcombe
FIFA 14 - What to Expect
As the latest instalment of the ever popular football simulator nears release an abundance of information has been revealed.
Text: Jon Newcombe
Street Fighter: Assassin's Fist Interview
In our latest print issue (out now) we take a look at Joey Ansah's journey in bringing a live-action Street Fighter to screen. This is our one-on-one with the man himself.
Text: Gillen McAllister