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Weekender: Arrow's Path

Weekender: Arrow's Path

"A lot of focus group testing has gone into the design of Skyrim's quest arrows and quest design. The problem is that what's easy and accessible isn't always a benefit."

Text: GR-UK Staff
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Weekender: Arkham City Rises

Weekender: Arkham City Rises

How does Arkham City reign supreme as the best best sandbox environment of the genre currently? We explore the reasons why in our first Gaming Weekender of the year.

Text: GR-UK Staff
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Wallpaper: New Year Special

Wallpaper: New Year Special

Usher in the new year with a selection of wallpaper to spruce up your desktop, theme, tablet background, featuring the best of new and classic gaming artwork.

Text: Gillen McAllister
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The Music of Bastion

The Music of Bastion

"My assignment was essentially to 'write some town music' keeping in mind the Cormac McCarthy-does-fantasy tone."

Text: Gillen McAllister
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Gaming's Defining Moment: 2011

Gaming's Defining Moment: 2011

"Deus Ex pressed you for an answer. You had to go with your gut, and hoped you could read people well enough to succeed."

Text: Gillen McAllister
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New Year Weekender

New Year Weekender

As we turn over a new leaf for 2012, we look back at the year that was as the team discuss their favourite memories and games of 2011.

Text: Gillen McAllister
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The Year that will be... 2012

The Year that will be... 2012

It's that time of year, the time we set aside to speculate and perhaps even provoke one or two of you. What is 2012 going to be like? Here's our take.

Text: Bengt Lemne
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Gaming Music Playlist Vol.4

Gaming Music Playlist Vol.4

We draw this year's Playlists to a close with Bastion composer Darren Korb, as he takes us through his personal game music favourites.

Text: Gillen McAllister
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Christmas Weekender

Christmas Weekender

On the eve of the Christmas celebrations the team recounts memories of season past, and how they're spending their holidays.

Text: GR-UK Staff
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Composer Interview: Jason Graves

Composer Interview: Jason Graves

"I honestly wasn't sure if they would allow string quartet music in a huge horror title, but fortunately they trusted me enough to let me try."

Text: Gillen McAllister
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Spike VGAs: The Announcements

Spike VGAs: The Announcements

The Spike Video Game Awards aired this weekend, with a horde of new announcements, screens and trailers. We round up everything you need to know and see.

Text: GR-UK Staff
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Skyrim: One Month On

Skyrim: One Month On

"The best experiences we've had in Skyrim have probably been off the main trail, on side quests and just doing random stuff."

Text: Bengt Lemne
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Your new Xbox 360 Dashboard

Your new Xbox 360 Dashboard

As we welcome in the new Xbox 360 Dashboard Update today, we take a look around to see what Microsoft's introduced to the front-end.

Text: Gillen McAllister
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Gaming's Defining Moments - Bioshock

Gaming's Defining Moments - Bioshock

Our fifth piece in Gaming's Defining Moments takes us back four years to the first Bioshock title and the amazing plot twist it brings.

Text: Bengt Lemne
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Gaming Wallpaper

Gaming Wallpaper

We compile the best high-res artwork currently around for you to admire and download for your desktop, mobile device, tablet or gaming console.

Text: Gillen McAllister
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Frontline: Halo Anniversary Special

Frontline: Halo Anniversary Special

In our new series, we examine the current state of online-enabled titles and whether they're worth your time and effort. To kick off, we look at Halo's diminishing presence on Xbox Live.

Text: Mike Holmes
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Battlefield 3: Composer Interview

Battlefield 3: Composer Interview

"We'd play different games, mute the sound and try out our own music sketches to different game situations and see what we thought worked the best."

Text: Kimmo Pukkila
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Kitase on Final Fantasy XIII-2

Kitase on Final Fantasy XIII-2

Final Fantasy developer, and producer on Final Fantasy XIII-2, Yoshinori Kitase discusses the title's development as well as the franchise and its future.

Text: Bengt Lemne
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A Decade of Halo: Frank O'Connor Interview

A Decade of Halo: Frank O'Connor Interview

In the second part of our Halo celebration, we talk with Frank O'Connor, the franchise director who'll be charting the course of the series with studio 343 Industries.

Text: Kimmo Pukkila
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Perfect Circle: A Decade of Halo, Part 1

Perfect Circle: A Decade of Halo, Part 1

In the first part of our celebration of Halo's ten year anniversary, we look at the moments that defined it as one of the most influential game franchises.

Text: Mike Holmes
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The Skyrim Diaries: Week One

The Skyrim Diaries: Week One

Skyrim's a huge world, and there's a lot to discover. We kept notes during our first week in the realm; of our findings, thoughts and interactions. This is our tale.

Text: Gillen McAllister
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TGS 11: The state of fighting games

TGS 11: The state of fighting games

"If there is one genre where the Japanese still reign supreme and showed a lot of promise at Tokyo Game Show, it's the fighting genre."

Text: Bengt Lemne