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The Road to Gamescom 2013

The Road to Gamescom 2013

We're getting ready to fly off to the continent for Europe's most prominent game show.

Text: Bengt Lemne
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GRTV: Indies of E3

GRTV: Indies of E3

We've gathered some of our favourite indie interviews from Los Angeles.

Text: Bengt Lemne
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Bioshock Infinite: Burial At Sea

Bioshock Infinite: Burial At Sea

We head to Irrational Games to see the proper conclusion to Infinite's story, and talk to the developer about the DLC.

Text: Ingo Delinger
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The Mysterious Mr. Kojima

The Mysterious Mr. Kojima

We talked to the legendary Metal Gear Solid creator at this year's E3 to learn of his thoughts on next-gen, open worlds and Moby Dick Studios.

Text: Bengt Lemne
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E3: The Long List

E3: The Long List

A big fat stack of games from this year's E3.

Text: Mike Holmes ad Lee West
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Welcome to E3

Welcome to E3

We run through what's on when, and what you need to know on Gamereactor's dedicated sub-site.

Text: Gamereactor Staff
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The Sound of Silence: Reach's End

The Sound of Silence: Reach's End

We reminisce of the lives lost and the stories told during Bungie's last stand in the Halo universe.

Text: Gillen McAllister
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Interview: The Behemoth's Dan Paladin

Interview: The Behemoth's Dan Paladin

Art director and co-founder of The Behemoth, Dan Paladin, shares his thoughts on BattleBlock Theater and game development.

Text: Pard Madrid
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GRTV: Best of GDC - Part 1

GRTV: Best of GDC - Part 1

We've taken a look at the content that came out of our GDC trip.

Text: Bengt Lemne
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The Music of Blood Dragon: Interview

The Music of Blood Dragon: Interview

With the Far Cry 3 DLC released today, we tracked down the outfit behind its soundtrack, Power Glove, to talk how they replicated the soundscape of 80s action cinema.

Text: Gillen McAllister
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Xcom: Enemy Unknown iOS Interview

Xcom: Enemy Unknown iOS Interview

With the turn-based Enemy Unknown getting converted to Apple's devices, we tracked down Firaxis lead designer Jake Solomon to talk about the project.

Text: Lee West
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Killer is Dead vs. Yaiba: Ninja Gaiden Z

Killer is Dead vs. Yaiba: Ninja Gaiden Z

Katanas and cyborg arms: mechanics and flesh come head to head in two upcoming titles from Grasshopper Manufacture and Team Ninja/Comcept.

Text: Bengt Lemne
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Gaming's Defining Moments - Fallout 3

Gaming's Defining Moments - Fallout 3

We look back on Bethesda's bleak future sci-fi creation as part of our ongoing Generation's Greatest series.

Text: Mike Holmes
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Multiplayer: Getting it Right

Multiplayer: Getting it Right

Are publishers enforcing multiplayer on games that don't need them? And what can developers do to keep multiplayer interesting?

Text: Gillen McAllister
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Generation's Greatest

Generation's Greatest

"We still remember every corner, every piece of cover, ever shotgun wielding enemy that needed to be avoided."

Text: Mike Holmes
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Generation's Greatest

Generation's Greatest

The curtain is closing on the current console generation. Here's some of the greatest moments to have adorned our consoles in recent years.

Text: Mike Holmes
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Bungie's Destiny

Bungie's Destiny

"The direction that Bungie is taking is quite clear, but the details are still shrouded in mystery."

Text: Mike Holmes
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Gaming Junk Food

Gaming Junk Food

"There's the junk food way of playing. You're getting nowhere, you know it's not the way you should be doing it... but it's just too damn fun."

Text: Ben Tyrer
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GR-UK's Christmas Giveaway

GR-UK's Christmas Giveaway

We've got a rather awesome prize for one of you fine folks. Come inside to be in with a chance of winning...quite a lot of stuff.

Text: Gillen McAllister
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THQ: Place your bets!

THQ: Place your bets!

We take a closer look at some of the assets held by THQ as we advise them on what to do with them.

Text: Bengt Lemne
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The Walking Dead: One Hell of a Vision

The Walking Dead: One Hell of a Vision

"Yet this isn't nihilistic or straightforward snuff. Perhaps horribly so, there's hope laced throughout the story, if you should choose to inject it."

Text: Gillen McAllister
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Top 7 Hitman Levels

Top 7 Hitman Levels

As we count down to the release of Absolution, we reflect on 47's previous missions, selecting the best the previous games had to offer.

Text: Callum Alexander
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Greatest Video Game Music: Interview

Greatest Video Game Music: Interview

We talk to Andrew Skeet, composer and arranger of the second Greatest Video Game Music album, about the project.

Text: Gillen McAllister
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Sand in a Box

Sand in a Box

"There are so many individual grains in a Rockstar sandbox, that getting lost in the detail is entirely possible."

Text: Mike Holmes
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Awakening: The Art of Halo 4

Awakening: The Art of Halo 4

"We had pages and pages of concept art of all sizes to consider, tantalisingly filed under Work In Progress mission headers."

Text: Mike Holmes
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Mass Effect Trilogy: Remember ME

Mass Effect Trilogy: Remember ME

With EA releasing the Mass Effect Trilogy this week, we reflect on the impact its had on us, and pick our favourite moments.

Text: Gillen McAllister
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DMC: Getting It Right

DMC: Getting It Right

"This is a marriage of two disciplines, and those involved are very conscious of making sure they work successfully."

Text: Gillen McAllister
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Halo 4: The Essentials

Halo 4: The Essentials

As launch day edges ever closer, we've assembled everything you need to know about Halo 4. Head this way for trailers, screens and details galore.

Text: Mike Holmes
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Halo 4's Composer Commentary

Halo 4's Composer Commentary

Halo 4 composer Neil Davidge gives a track by track commentary to the game's score, covering the fifteen tracks to be released as part of the official soundtrack album.

Text: Gillen McAllister
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Dishonored: Heart in the Right Place?

Dishonored: Heart in the Right Place?

"It encourages players to act in a way that seems unnatural to the character and at odds with the world the developers have spent so long crafting."

Text: Aoife Wilson
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Last Word: Arkane on Dishonored

Last Word: Arkane on Dishonored

With Dishonored due to hit shelves tomorrow, we talk with Harvey Smith at Arkane Studios, about his final thoughts now the game's done.

Text: Jonas Elfving
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Halo 4: Welcome Back, John.

Halo 4: Welcome Back, John.

As we go hands-on with Halo 4's campaign, we examine the parallels between it and the original, as 343 work with the difficult task of keeping the game fresh but true to the series.

Text: Gillen McAllister