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Microsoft Spring Showcase Report

Microsoft Spring Showcase Report

"It would be easy to assume Microsoft would have some surprises prepared for their Spring Showcase in San Francisco. It turned out the surprise was - no surprises."

Text: Bengt Lemne
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Interview: Ridge Racer Unbounded

Interview: Ridge Racer Unbounded

"The teaser trailer gives a taste of the game's mantra: "drive, destroy, dominate". That mantra summarises what we are doing. In addition to that, we have all sorts of cool stuff up our sleeves."

Text: Kimmo Pukkila | Gamereactor Finland
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Dragon Age II's Mark Darrah

Dragon Age II's Mark Darrah

We visited Bioware a while ago and sat down with Mark Darrah, executive producer on Dragon Age II, to discuss the franchise and the changes they have made this time around.

Text: Nikolaj Kürstein Jepsen (Gamereactor Denmark)
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Marvel Vs Capcom 3: The Secrets

Marvel Vs Capcom 3: The Secrets

Capcom's brawler is rammed full of secrets as well as nods to both universes. Get the knowledge right here as we break two worlds wide open in our comprehensive game guide.

Text: Gillen McAllister
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Marvel Vs Capcom 3 Interview

Marvel Vs Capcom 3 Interview

Tailoring gods and working network codes: MvC3 Director Ryota Niitsuma talks achieving fighting perfection, vacations, and exactly why the hell Shuma-Gorath is back.

Text: Gillen McAllister
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Batman: Arkham City

Batman: Arkham City

As we ready for the first gameplay footage of Rocksteady's sequel at this weekend's Spike Video Game Awards, we cover everything known about Arkham City so far.

Text: Gillen McAllister
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Interview: Ian Livingstone

Interview: Ian Livingstone

The industry legend talks Lara, the new Golden Age of Gaming, why UK needs less game journalists and more game designers, and that Panorama report.

Text: Gillen McAllister
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Splash Damage on Brink

Splash Damage on Brink

Brink is set for release early in 2011 and Gamereactor's Jonas Elfving phoned up senior designer Ed Stern to chat about Brink and The Ark...

Text: Jonas Elfving (Gamereactor Sweden)
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Opinion: SSX's tricky new look

Opinion: SSX's tricky new look

SSX's return might have long-term fans asking questioning its new moody look. But it's the only way the franchise can hope to return and succeed - BIG isn't always better.

Text: Gillen McAllister
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Gears of War 3

Gears of War 3

As the gears slowly turn towards this weekend's reveal at the Spike Video Game Awards, we take a look at Epic's trilogy-finisher and ask whether some delays can be a good thing.

Text: Gillen McAllister
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The Weekly Opinion: Bizarre Business

The Weekly Opinion: Bizarre Business

Activision wants to close down or sell Bizarre Creations, while Viacom are looking to get rid off Harmonix. In our new weekly feature we discuss the price of losing independence.

Text: Bengt Lemne
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Driving Paradise: Eden talk TDU2

Driving Paradise: Eden talk TDU2

With Hot Pursuit roaring up the UK charts and Gran Turismo 5's imminent release, we talk to Eden Games about making its mark in the racing genre with next year's Test Drive Unlimited 2.

Text: Gillen McAllister
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First look at L.A. Noire

First look at L.A. Noire

We've seen L.A. Noire's Cole Phelps work his magic in a case involving the death of a young actress. Read on for our first look impressions...

Text: Jonas Elfving (Gamereactor Sweden)
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Hands-on with Dirt 3

Hands-on with Dirt 3

Petrolhead Jesper Karlsson paid Codemasters a visit and came back with a big grin on his face and impressions from Dirt 3.

Text: Jesper Karlsson (Gamereactor Sweden)
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Team Meat Vs The World: Part 2

Team Meat Vs The World: Part 2

In the concluding part of our interview with Team Meat, the dev talks why Wii Sports is still the pinnacle of motion gaming, their IDF favorites and the problems with expanding the company.

Text: Gillen McAllister
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Team Meat Vs The World: Part 1

Team Meat Vs The World: Part 1

Edmund McMillen and Tommy Refenes talk free-form design formulas, creating the perfect game and more in the first segment of our mammoth interview.

Text: Gillen McAllister
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Duke Nukem Forever

Duke Nukem Forever

Duke Nukem is coming back. For real this time. We sent our Finnish writer Eerik to play Duke Nukem Forever, the game we all thought was dead and buried.

Text: Eerik Rahja (Gamereactor Finland)
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Uchiyama on Majin and the Forsaken Kingdom

Uchiyama on Majin and the Forsaken Kingdom

Our Italian editor Lorenzo Mosna met up with the producer of Majin and the Forsaken Kingdom, Daisuke Uchiyama, in Milan recently.

Text: Lorenzo Mosna (Gamereactor Italy)
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Atsushi Inaba on Vanquish

Atsushi Inaba on Vanquish

Atsushi Inaba is the producer of Vanquish, an extremely intense shooter, something we talked about during his visit to Munich.

Text: Christian Gaca (Gamereactor Germany)
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Keiji Inafune on zombies

Keiji Inafune on zombies

Dead Rising 2 has just reached store shelves and we had the chance to sit down with Capcom's Keiji Inafune to discuss zombies in general and Dead Rising in particular...

Text: Jonas Elfving (Gamereactor Sweden)
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Hands-on: Rock Band 3

Hands-on: Rock Band 3

Our music game expert Jonas Elfving travelled to Boston to hang out with Harmonix, and try the new instruments and game modes.

Text: Jonas Elfving (Gamereactor Sweden)
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BioShock: Infinite announced

BioShock: Infinite announced

Previously titled Project Icarus, the latest adventure from Irrational has finally been revealed. A city in the sky, a metropolis gone haywire... Here's what we know.

Text: Steve Hogarty
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Interview: Fabio Paglianti on WRC

Interview: Fabio Paglianti on WRC

Gamereactor's Christian Gaca begin_of_the_skype_highlighting     end_of_the_skype_highlighting travelled to Italy to meet up with the folks at Milestone to find out more about WRC: FIA World Rally Championship.

Text: Christian Gaca
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Interview: FIFA 11

Interview: FIFA 11

David Rutter, senior producer and captain of the illustrious FIFA series, talks balls with Gamereactor - can FIFA 11 take the great game from strength to strength?

Text: Lorenzo Mosna
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Interview: Paul Waters on F1 2010

Interview: Paul Waters on F1 2010

Codemasters' Paul Waters describes how, with the latest in the F1 series, they hope to recreate the Formula One experience both on and off the track.

Text: Lorenzo Mosna
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Do you wanna Kinect?

Do you wanna Kinect?

Is nothing better than something? Microsoft seems to think so, but we're not as sure about the prospects of Kinect. We share our thoughts on the full-body motion sensing tech...

Text: Bengt Lemne
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Best of E3 2010

Best of E3 2010

E3 2010 is over, it's a whole new year until the next convention, and we've fought the jetlag to try to summarize the year's biggest gaming event in a couple of short lists.

Text: Bengt Lemne & Petter Mårtensson
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E3 Preview

E3 Preview

With E3 only a fortnight away we thought it was time to come up with some predictions about what we will get to see at the biggest gaming event of the year...

Text: Bengt Lemne
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Interview: Cliff Bleszinski

Interview: Cliff Bleszinski

Cliff Bleszinski is best known for his work on the Gears of War and Unreal franchises, but now he is also spending some of his time on People Can Fly's Bulletstorm. He had a lot to say...

Text: Kristina Soltvedt Wiik
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Hands-on with Toy Story 3

Hands-on with Toy Story 3

We flew over to Avalanche Software to try out the game version of this summer's potential kid block buster, Toy Story 3.

Text: Michael Kamp Jensen
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Interview: Splash Damage's Paul Wedgwood

Interview: Splash Damage's Paul Wedgwood

Brink is the upcoming online (and offline) shooter from Splash Damage, that combines acrobatics with deadly firepower... Lasse had a talk with the studio's Paul Wedgwood.

Text: Lasse Borg
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Naughty Bear interview

Naughty Bear interview

Naughty Bear is the next game from Wet developers A2M. We posed a few naughty questions to A2M's lead designer Ashley Pannell...

Text: Jonas Elfving
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We're going to Ibiza!

We're going to Ibiza!

Beautiful islands in the sun and luxurious cars are what's on offer in Eden Games' Test Drive Unlimited 2. We went to Barcelona to find out more...

Text: Jonas Elfving
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The Trials of St. Lucia

The Trials of St. Lucia

Create your own action-packed arenas for the world to play? Sounds like a good idea, no? Sadly, this expansion for Dante's Inferno is a pretty broken experience...

Text: Petter Mårtensson
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Hands on: Red Dead Redemption

Hands on: Red Dead Redemption

Adrian dropped by the Rockstar offices in London and stepped into the shoes of John Marston...

Text: Adrian Berg
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Infinity no more - What's the bigger picture?

Infinity no more - What's the bigger picture?

With Infinity Ward imploding in front of Activision's eyes. What does this say about the relationship between developers and publishers in general? Bengt tries to figure it out...

Text: Bengt Lemne
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Modern Warfare 2: Stimulus Package

Modern Warfare 2: Stimulus Package

The first map pack for Modern Warfare 2 has been released, and we sent our multplayer maestro Petter to see what's it like. Nah, seriously - he sucks at multiplayer in first person shooters.

Text: Petter Mårtensson
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Stuart Black on Bodycount

Stuart Black on Bodycount

"Our guns are like wild animals, barely controlled, that roar when you squeeze the trigger." Read on...

Text: Staff
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Interview: Codemasters on F1 2010

Interview: Codemasters on F1 2010

Codemasters have taken over the Formula 1 license and in September they will deliver their F1 2010. We asked senior producer Paul Jeal a few quick questions...

Text: Staff
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Interview: Avalanche Studios

Interview: Avalanche Studios

We sat down with Avalanche Studios' CEO Christofer Sundberg to discuss their future endeavours and how this is a "brand new" Avalanche that we are seeing...

Text: Bengt Lemne
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Crysis 2 interview

Crysis 2 interview

We asked Crytek CEO Cevat Yerli a few questions about the highly anticipated Crysis 2...

Text: Staff
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Interview: Hunted & Brian Fargo

Interview: Hunted & Brian Fargo

Brian Fargo knows a thing or two about games. We sat down with him to discuss his new game, Hunted: The Demon's Forge.

Text: Lasse Borg
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Is Power Gig the answer?

Is Power Gig the answer?

With Guitar Hero and Rock Band loosing a bit of ground, can Power Gig steal their thunder?

Text: Bengt Lemne
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Talking indie with Ishisoft

Talking indie with Ishisoft

We asked Craig from Ishisoft some questions about life as a indie developer

Text: Lee West
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First Look: Halo Reach

First Look: Halo Reach

Gamereactor's Jonas Mäki paid Bungie a visit and brings you his first impression of one of 2010's biggest games - Halo: Reach.

Text: Jonas Mäki
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Kane & Lynch 2: Dog Days

Kane & Lynch 2: Dog Days

IO Interactive's unlikely pair of criminals are up to their old tricks in Shanghai. We visited the studio to find out more...

Text: Thomas Blichfeldt
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A Gamer's resolutions

A Gamer's resolutions

A gamer in need of change. Here are my resolutions...

Text: Bengt Lemne