Destiny 2 Year 5: The Good, The Bad, and The Ugly
We look back at the past year of Destiny 2 to talk about our favourite, and least favourite parts.
Text:
Ben Lyons
Beating the Backlog: Life is Strange: True Colors
I've taken an unconventional approach to completing Deck Nine's narrative adventure game, but that doesn't change the fact that I really enjoyed it.
Text:
Ben Lyons
Inside IO Interactive and its three-office, one studio "open-minded" approach
We visit the new IOI offices in Barcelona and learn how the Hitman studio operates as a single mind, but with talent distributed across Copenhagen, Malmö, and the Catalonian capital.
The Witch Queen, Year 5, and killer Ghosts: Chatting Destiny 2 with Bungie
We attended a roundtable interview where we got to talk with the Destiny developer about the inspiration and theme behind this year of content.
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Ben Lyons
Bungie's latest ViDoc unveils more of The Witch Queen
And a first glimpse of Season 16.
Text: Paul Blanchard
Rainbow Six: Extraction - Tips and Tricks
We've come up with six handy points to help you tackle the evolving Chimera parasite.
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Ben Lyons
GOTY 2021: #10 - Hitman 3
IO Interactive's stealth title remains as an example of one of the finest games of 2021.
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Ben Lyons
Life is Strange's Depiction of Queerness
We spoke to Mallory Littleton, Senior Narrative Designer at Deck Nine Games, about queer representation in Life is Strange: True Colors and Before the Storm.
Text: Aleksandra Olszar
Destiny 2: Key takeaways from the Gamescom showcase
To put it simply, a lot of things!
Text: Paul Blanchard
FIFA 22 - What's new in Volta
EA continues to push for the more arcadey street football, but this year, with some new features.