We've condensed the biggest updates coming to Mojang's blocky world into one handy article.
The classic RPG has returned, and we spoke at length about the remaster with the series' director and producer.
We reflect on a decade of mining and crafting in Mojang's seminal game.
We look back at the platform adventure that helped kickstart the indie roguelike revolution.
As Telltale faces a "majority studio closure" we take a look back at the games we remember best.
From conception to performance, we break the shoot 'em up down.
We spoke to franchise creator Kazutaka Kodaka during his recent trip to Europe, and discussed the next game in the murderous series.
What will Sony show during this year's press conference. Will they let the games do the talking once again?
The biggest gaming spectacle of the year is changing and needs to continue to adapt to survive and maintain its status.
It wasn't all known properties and sequels as we explored the many indie booths at PAX East in Boston.
We visited Amsterdam to see what arguably the most influential game engine across the full spectrum of video games has up its sleeve.
We attended an event called Press Day in Stockholm where a selection of local indies showcased their games.
The gaming industry offers more paths to market than ever before.
We take you on a tour of the indies we're most excited about that are (probably) coming this year.
This year we went hands-on with some cracking games.
A round-up of the big stories coming out of Sony press conference.
Nine games you likely won't see at this year's Electronic Entertainment Expo.
Fallout 4? Virtual Reality? New Hardware? More HD remasters? We tackle eight major subjects ahead of the show in LA.
We recently caught up with Oddworld Inhabitant co-founder Lorne Lanning who tells us how Abe was the original 99% and his thoughts on VR.
Developers and publishers turn pranksters for a day.
Passing is brief, monsters awake and one-liners are awesome.
In which Revelations goes big, we get the John Carpenter vibe and Moira keeps delivering tension-breaking lines.
In which we enter the village of the damned, ammo is scarce and trust is put in the young.
In which f-bombs and in-jokes are dropped, we find out torches beat shotguns and what happens when Capcom gives Last of Us a shot.
We talk to the composer behind some of gaming's most iconic soundtracks.
You can't buy everything on the High Street.
Size isn't everything.
We catch up with Arrowhead Game Studios and learn how Helldivers has grown to roughly twice the size originally intended.
Couch co-op and not-always-friendly rivalry.
Free Lives hits us with a few choice words on their excellent platformer.
Mike Bithell tells us about his hopes for 2015.
We talk to Vlambeer's Rami Ismail about a year past and another about to begin.
In the run up to Christmas we'll be unwrapping a series of exciting indie titles.
We've talked to the people working on November's biggest releases.
Here's some tips that will improve your defensive game in FIFA 15.
A game that captured a generation waves goodbye to its creator and welcomes a new corporate overlord.
Some things in life are better when they're shared.
We talk to Sony Worldwide Studios Europe's vice president about Project Morpheus, the future of PS Vita, and exciting new projects like Wild and Tearaway Unfolded.
From the Call of Duty: Advanced Warfare multiplayer reveal to Sony and Microsoft pressers, via the Metal Gear Solid V preview and more.
We take a look at the fortunes of Sony's new-gen console, and consider whether it's well placed to continue its strong start to life.
We've collected some tips and hints for both backers and developers when it comes to crowdfunding.
The largest video game event in Europe is coming up and we've tallied up what we know.
Bengt has picked ten interviews that he remembers especially well for one reason or another from this year's GRTV shows from E3.
We take a closer look at the prospects of one of our favourite gaming platforms in recent years.
We had a chat with the recently crowned FIFA world champion August Rosenmeier.
We talk to the Ubisoft Toronto managing director about her current work, the future of the medium and her own personal favourite pick of the next few months.
After chatting with Sony's Europe CEO in L.A, we catch up with its President of Worldwide Studios in Spain.
We talk all things PlayStation with the president and CEO of SCE Europe.
Can they ever hope to beat last year's show? With a resurgent challenge from Microsoft and Nintendo, Sony will need to be at the top of their game.
A new look at EA Sports simulator's most popular mode.