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Bethesda: Our game worlds must be more reactive

Todd Howard on how the studio wants to improve immersion.

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Bethesda's Todd Howard is wildly regarded as one of the very best producers in the industry, and with likes of Fallout 3, The Elder Scrolls V: Skyrim, and of course Fallout 4 among his credits, he of course should be.

In an recent interview with American gaming site Polygon, Howard talked in detail about the hurdles that Bethesda Game Studios has to overcome in its future titles, detailing things that made their already released (and highly praised) games worse than they actually should have been.

"Open world games have gotten more popular, so we have to think about creating the kinds of interactivity that make you feel like you're really in that world. We want to avoid activities that feel too 'gamey' and that take you out of the story.

"I think we have a very long way to go in how the other characters act and react to you. That's the big issue we're trying to solve. We're pretty good at pushing technology and world building. We have a good handle on game flow, the rate you get new things, how you're rewarded over time. But we need to be innovating on characters."

Given the recent revelation that there are multiple games in development at Bethesda Game Studios, somewhere between three and seven (there are conflicting reports), Howard and his team have plenty of opportunity to put their ideas into practice. Frankly, we can't wait.

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"It's awesome to see a game of this magnitude show up on the VR platform, though it is a shame that it comes with as many issues as it does."



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