English
Gamereactor
news
Clandestine: Anomaly

Clandestine: Anomaly - Gamelab Interview

We talk augmented reality with Corey King.

Subscribe to our newsletter here!

* Required field

Storyteller Corey King explains in Barcelona how to tell an Augmented Reality story with the ambitious Clandestine: Anomaly, the GPS-based tower defense RPG that will crash into your own town next year.

King explains why Clandestine: Anomaly is his company's biggest project so far: "Basically we're storytellers, and we go where the story takes us. Some stories are better as books, some are better as movies, and in the case of this game, there's really no game out like it, but I had the idea for the story and I really didn't understand what Augmented Reallity was."

"Reality has to be important in this type of story, your location has to matter (it has to be a place that has an emotional connection), you the player are the character," he explains.

We then found out just how Clandestine: Anomaly starts: "You start playing an 8-bit game. An alien ship nearby's crashing down and it needs your help (...) Your phone is one of the ones that's hacked. You can be anywhere, but what happens is we need a crash site, we need a park or an open field, your map pops up and it tells what part of the field to go to (...) And if you go to that location, the ship is there."

King explains that our decisions will impact the game, and that they have a prototype that is entering production. The game takes map, GPS, accelerometer, and compass into account, "you can do time and weather and we're planning to explore that."

An iOS version of the game is planned, follwed by Android, maybe Blackberry or Windows Phone, and the studio is interested in PS Vita, but the fact that not everyone has 3G makes things difficult.

During the interview he also talks about evolving AR by, for example, the audio ("sound can be augmented"), and he also talks about the potential of Google Glasses. Watch the full interview below.

HQ

Related texts



Loading next content