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Dead Synchronicity: Tomorrow Comes Today

Dead Synchronicity, a "bloodstained" point-and-click adventure

We talk to Fictiorama Studios on Tomorrow Comes Today: "we hope it's going to be finished at the end of 2014".

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We caught up with producer Luis Oliván in Barcelona to learn more about Dead Synchronicity: Tomorrow Comes Today, the recently Kickstarted classic point-and-click adventure. Though its unique time mechanic is still kept under wraps, Luis describes the style of the plot, artwork and even music, and gives some figures on the content they want to launch at the end of the year on PC and Mac.

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The man from Fictiorama Studios describes the game as follows:

"It's a 2D point-and-click adventure game, featuring old-school mechanics (like an inventory, dialog trees, item hotspots, characters to interact with). We want to recover to some extent that feeling of free-roaming that old-school point-and-click adventures had. Our game features 30 locations, 30 characters, about 50 items, and we want to give the player progressively the ability to interact with this big world, so that they feel involved in the plot. It's a mature plot, sometimes it's even bloodstained. We want to get the player moved."

But the game has "Tomorrow Comes Today" in its title for a reason, and this is what the producer has to say regarding the time mechanic and comparisons to Virtue's Last Reward:

"As soon as you start playing the game you realize of something strange with time and space", explains Oliván. Without spoiling anything, he promises that "as the plot is being explained, Michael and the player get more and more about that estrange phenomenon".

The Madrid-based studio hopes Dead Synchronicity: Tomorrow Comes Today "is going to be finished at the end of 2014 (PC and Mac versions), 2015 for iOS and Linux".

Watch the interview for more details on the writing technique for a branched story, on how to find a fitting "dark, angled, expressionism-influenced" art style, on the music by Kovalski rock band and on the Kickstarter crowdfunding experience ("We needed the funds to finish the game", confesses Oliván. They succeeded last-minute, they're four in the team and there are "too many great projects" on the platform).

Here's game's Kickstarter trailer and screens for more reference:

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Dead Synchronicity: Tomorrow Comes TodayDead Synchronicity: Tomorrow Comes TodayDead Synchronicity: Tomorrow Comes Today

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