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Deliver Us The Moon

Deliver Us The Moon was an "insane tornado of experience"

We talk to KeokeN Interactive's Koen Deetman at the end of the lengthy development full of ups and downs.

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After over four years of development, from the early days of Kickstarter, via finding a publisher in Starbreeze Studios and abandoning the episodic structure, to losing said publisher and having to finish the game alone, KeokeN Interactive and its co-founder Koen Deetman are finally ready to deliver the final piece of Deliver Us The Moon: Fortuna, the Tombaugh content update on Steam.

We caught up with Deetman at the European Game Showcase during GDC in San Francisco to talk about the "insane tornado of experience" that the development has been and the plans for spin-offs, console versions (talks are in progress and did he tease a Switch version?), and down the line, potentially a sequel.

Check out the full interview below, and the Tombaugh update is still not dated, but is coming soon to Steam.

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Deliver Us The Moon

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Deliver Us The Moon

REVIEW. Written by Lisa Dahlgren

"It's certainly worth boldly going with Deliver Us The Moon, and exploring the rich world on offer."



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