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Shadow of the Beast

Each level should feel "totally different" in Shadow of the Beast

We had a chat with Heavy Spectrum's Matt Birch at Paris Games Week.

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At Paris Games Week the GRTV team caught up with Heavy Spectrum CEO Matt Birch, to talk about Shadow of the Beast. We talked about the new level that was shown at Paris Games Week and we find out why it looks so different to the previous level that was shown before.

"We're trying to make sure that every single level feels totally different to every other level in the game". According to Birch "It's the philosophy that we've taken regarding the levels in the game".

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