Fable: The Journey, the Kinect title debuted by Peter Molyneux at E3, will use neither melee weapons or guns, the creator has said.
Speaking to OXM, Molyneux explained the exclusion was due to the lack of recoil in using such weapons, which "the human brain was encoded to expect."
"We could have done melee weapons, but the one thing I hate about melee weapons, and guns as well," he said, "is that the human brain is encoded to expect recoil from those things.
"Whenever I swing a sword and I hit something on screen, the visuals and the sound isn't enough. We could have done what Zelda did well on Twilight Princess, where it doesn't really matter what you do, what happens on-screen is the best thing. But I wanted people to feel powerful, to feel power, and that's all about you.
"The thing about magic is there's nothing encoded in your mind about how it should feel. So no guns, and no swords."