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      Forza Motorsport 7

      FFB options on Forza 7: "wheel users are going to flip a lid"

      Greenawalt confirms new work on physics and wheel support based on feedback.

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      During our Dan Greenawalt interview below, which was recorded during this year's Xbox Showcase at E3 2017, other than talking graphics, career or customization, we wanted to discuss what matters most for hardcore sim racing enthusiasts: physics, simulation, racing wheel steering and force feedback.

      Greenawalt explains Turn 10's philosophy and the work done in both fields for the game, focusing on the concept of friction in terms of simulation, and comparing the wheel experience to the superior PC offering in terms of settings.

      "The Porsche 911 GT2 RS is a monster. It's insanely powerful and it's a Porsche, so rear engine has got a ton of technology to keep that thing on the ground," explains Greenawalt about the cover star, which interestingly enough, changed the approach for Forza 7's simulation. "That allowed us to ask them, 'how do you keep this car so drivable?' (...) So we were able to work with them on how they think about that, how do they make that approachable for a doctor and a dentist and everybody else. And that changes some of our systems, how they work.

      "But the biggest thing was looking at friction, looking at friction with dynamic conditions. You know, Dubai having this intense heat, we did that for a reason: to test ourselves, to really have like, 'how should heat affect tires and cars pushed to their limits?' And then having tracks like the Nürburgring with rain rolling in and rolling out, and dries over time, and puddles grow and change, that meant a much more dynamic type of friction over time than we had before. So as always it starts with physics. But it also starts with the car tires, that's the first place we looked".

      HQ

      If you look at the GRTV interview footage, there's a racing lover playing with a Fanatec Porsche setup on PC in the background, but Greenawalt promises lots of options, improvements and full wheel support on Xbox as well this time:

      "Oh wheel users are going to flip a lid. There's so many peripherals available on PC. We basically went through our forums, we went through other people's forums, we were looking at all the fan-requested wheels, then we just started getting them hooked-up through Windows 10, through UWP, so the fan-requested wheels all work: Logitech, you name it.

      "But on top of that we had one of our physics engineers actually dedicated to really tuning that wheel, we had race car drivers come in, Tanner Foust comes in all the time, we've got other guest race car drivers, they come in and they really help us dialling the force feedback on all devices, Xbox One as well. The amount of options you have as a wheel user has dramatically increased, it's much more in line to what you would expect of a PC racing game. So I think our wheel users are going to be overjoyed".

      Will Forza 7 feeling better connected to the wheel and the tyres and the ground thanks to this new work on steering and FFB? We'll see soon enough as it launches on Xbox One family and Windows 10 PC on October 3.

      HQ
      Forza Motorsport 7

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