Peter Molyneux and his team at 22Cans have relaunched Godus this week, bringing about wholesale changes that he insists makes it completely revamped game.
The game has been overhauled to feature much less emphasis on clicking (there's "virtually" none in Godus 2.0 we're assured).
"We collated all your feedback and we realised we needed to make these vast changes to the game," Molyneux said. "We needed to make it because of the feedback we got from you that it was a click-fest, you didn't know what you were doing or why you were doing it, there wasn't enough variation in gameplay, and not many people were playing the story or multiplayer games. So we went back to the drawing board on the foundation stones of our features."
He then went on: ""There's a huge amount in here," he said. "I hope when you play it you're going to feel like this game is really moving on to getting to be a finished game. I still don't think it's quite at 50 per cent. There's still a lot of polish to put in there. But it is joyously different. It's a zen-like experience. And we really listen to you. Thank you so much for your patience. Please play Godus and realise the game you had before is nothing like the game you'll get now."