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Gran Turismo dev says that the PS3 was a "nightmare"

Yamauchi on why PS4 is easier to develop for.

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The PlayStation 3 was a beast of a machine when it launched, but it was also notoriously difficult to develop games for. It took years for Sony's dev teams to fully master its complex structure and, apparently, it was something of a nightmare. At least, that was the case according to Gran Turismo co-creator Kazunori Yamauchi.

"At the same time, the conditions for GT6 were really against us, mainly because the PlayStation 3 hardware was a very difficult piece of hardware to develop for, and it caused our development team a lot of stress," he said in an interview.

"So [GT]5 and [GT]6 was really a nightmare for us."

The nightmare seems to be over for Polyphony, however. Now they're hard at work with Gran Turismo Sport and Yamauchi has nothing but good things to say about Sony's latest system, the PlayStation 4 (which undoubtedly has been built with accessibility in mind).

"Compared to that the PS4 is a piece of hardware that really has the ability to answer to our expectations. I've said this over and over again but this, Gran Turismo Sport, it really has the level of innovation you haven't seen since Gran Turismo 1 and we're having a lot of fun developing it, and we're discovering a lot of things as we develop it."

"So it was actually good for us that we started developing for PS4 later on because we then really had the time to do [research and development] on the performance of the hardware which enables us to do things like the physics-based rendering, so it was really good for us that we weren't in a rush to get something out."

Gran Turismo Sport launches on November 16. You can read our initial hands-on impressions of the racer by hitting this link.

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Gran Turismo Sport

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