Lead designer Paulo Garcia gives us some insight into how Injustice differs from Mortal Kombat, what the DC universe offers to a fighting game, and the role that the environment and arenas play in the game.
"We just like that their characters are so varied with their powers, you have somebody like Batman or Harley Quinn where they don't have a lot of super powers, and then you have somebody like Superman, where he is like the ultimate super hero. That great variance in power let's us do a lot of creative things with the characters."