We caught up with Press Play studio director Mikkel Thorsted at PAX East to learn more about the soon to be released Max: The Curse of Brotherhood. The interview also contains exclusive footage from the PAX East demo.
"I don't think of it as a sequel. I think it's a reboot, but we still love the old game. But the old game is more about how we fell in love with the mechanic than actually getting the whole package of what a game should be."
"Ever since we made the first Max we've been aware all the time of a lot of things we wanted... what direction we wanted to bring this game in. It's a lot more mature game, it's a 2.5D platformer. We are building in a greater story into the game, very much trying to get the feeling of the 80's adventure movies - sort of like The Goonies, Indiana Jones, The Labyrinth - small hero in a hostile world trying to overcome something that seems impossible."