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World of Warcraft: Mists of Pandaria

GRTV: The art of Pandaria

Chris Robinson on influences and the future.

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We caught up with art director Chris Robinson at the Mists of Pandaria launch to find out more about the game, its development and the future.

"This universe is so rich, you know you could pick any piece of it and just go off on it for years. We've kind of reached this cadence where we're finished with one thing and moving on to the next. We're not that team that finishes a game, puts it in a box, then takes three months off and party and goes crazy."

Sadly not...

"Yeah right (laughter). We find little ways to party all the way through and have a good time. But we're at a point now where we want to change the way that we tell these stories. We don't want just have this kind of start, middle and end that we've done traditionally and you've seen in Wrath of the Lich King and Cataclysm where there is the baddie that you have to fight and kill eventually, and then you're done and then it just sort of like "hey, well I'm gonna end game for a while until the next thing comes out." What we'd like to do visually and story-wise tell (the story) in such a way that it flows through multiple expansions at a time. Having said that we're at a point where we really want to start setting up some of these things to happen in the future. So as an art team we're making decisions, not just about what's coming up next, but what might be coming down the road 2 or 3 years from now where we can a separate little group kind of working on that in the background, while we do the patches and all the other stuff in the meantime.

Exciting!

"Yeah, it's a very exciting time."

HQ

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