One title under the watchful gaze of Team 17 that has also caught our eye in recent months is Sheltered, a 2D survival strategy title that has you trying to help a family survive as long as possible in a bunker underneath an irradiated wasteland.
During E3, we caught up with co-developer Dean Foster to discuss the game's settings and mechanics, explaining the concept as partly being inspired by FTL: Faster Than Light, but mainly from an old Twilight Zone episode.
"It sounds a bit odd for a game," he laughingly admits, "but it was about a family having a party with their friends, in their neighbourhood and suddenly the air raid sirens go off, they get into their bunker. None of their neighbours have a bunker, and try to break in. It all deteriorates to a primal thing. And it ends up being a false alarm and they have to go back to their normal lives."
Unlike that story's climax though, "there's no end goal" to Sheltered; you've only to see how long you can survive for. Foster calls it "a traditional high-score type game", despite the dark context (characters can become psychologically damaged if forced to do things they wouldn't normally, and Foster touches on the ends you may go to in order to eat to survive).
The game's rolling into the Xbox Preview program later this year ("we're going to be the only non-triple-A title on there," Foster states) as well as Steam Early Access.
Check out the full interview on the game below.
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