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Unto The End

In Unto the End "you're a warrior, but you're not a hero"

Digital Uppercut Productions' Jakobsen Locke filled us in on a peculiar and unexpected design choice for the sidescroller too.

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Jakobsen Locke, producer at Digital Uppercut Productions, joined us at GDC (Game Developer Conference) 2019 to talk about a few games, one of which is Unto the End, where he talked about the premise of the story.

"It's a 2D cinematic adventure where you're going to be playing as a father who has been stranded in the wilderness and you must get back to your family," he told us. "So the big point of this game is that you're a warrior, but you're not a hero, you're not some superhero - you're just trying to survive the wilderness, defeat anything that's getting in your way to get to your family."

Locke also filled us in on a rather unusual design choice, one that carries a rather deep meaning:

"The designers, from the very beginning of production, wanted to make sure that the game was unconsciously immersive, and so you know most sidescrollers you go from the left side of the screen to the right side of the screen, and that's used to make you feel like you're progressing, because as humans we feel like that's the way to progress [...] so the designers actually decided that, for a large part of this game, you're actually going right to left, and that's because you're going home. You're not moving forward, you're trying to get back to where you were."

Has Unto the End caught your eye with its design choices?

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