Clementine's journey is complete and The Walking Dead: The Final Season is available across PC and consoles. We caught up with creative director Kent Mudle on the PAX East showfloor to talk about the journey, and the specifics of the final season, a season that almost got cancelled midway through. We had a chat with former Telltale employee and creative director Kent Mudle, currently at Skybound Games, about what it means to bring Clementine's journey to a close.
"It feels very satisfying," says Mudle. "We knew we had to tell a story that would feel like an end and would also satisfy fan expectation from all the pressure built up from the arc that started with season one. And I don't know, the fans get to decide if they think we did a good job or not, but personally getting to bring a close to something that almost kind of started my career, my career almost started with Walking Dead season one, getting to actually close the book on that was very humbling and honouring and I feel good afterwards that we did it."
When Telltale Games shut down (most of it anyway) during the season, there was a time when we didn't know whether there would be any actual closure.
"The most obvious panic is because almost 130 people or whatever just lost their jobs, so that's a far bigger panic than the possible non-artistic fulfilment of getting to finish the final season," says Mudle. "But that was a horrible cherry on top of a shit sundae. So I'm glad we both got to be artistically satisfied by closing the story and a lot of people got to go back to work thanks to Skybound's excellent efforts."
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