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Kojima criticises the way big action games are being developed

"When everything is outsourced, the parts that come back just don't fit together."

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In a recent tirade of tweets regarding game design and exactly how you create the best possible big-budget action blockbuster, Metal Gear Solid-creator Hideo Kojima explains that he doesn't approve of the way that many of the games of today are being developed. We all know huge projects like The Division and Assassin's Creed: Syndicate were developed by 4-5 different studios on top of getting assets like textures and objects modeled and hand-drawn by outsourced game-crunchers who do these kind of tasks on a freelance-basis, for example, but this is what Kojima aimed at.

"An action game can never be completed by ordering from a blueprint and assembling parts off a factory line," he wrote. "If decision making and supervision are delayed, production efficiency drops, and that leads to redoing work. In order to avoid this trap, one must make small daily adjustment on site while creating the game. When everything is outsourced, the parts that come back just don't fit together. That is why it's important to take charge of the little details every day."

Do you agree with Kojima here?

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