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Lost Sphear

Lost Sphear introduces combat system ATB 2.0

It's similar to that in I Am Setsuna.

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Last week Square Enix unveiled Tokyo RPG Factory's Lost Sphear, and now the studio has introduced the story and the combat system in the game, comparing the latter to the ATB 1.0 system in I Am Setsuna.

The new battle system is described as ATB 2.0 and gives a greater sense of freedom, as the player can move and place characters around the battlefield. New strategies seem to take into account the area of effect of spells and abilities as well.

Lost Sphear revolves around memories, both in terms of gameplay and the plot. This is the first time we see the name of the characters in English:

"In the world of Lost Sphear, memory is a power that dictates the world. If memory is lost, then the world itself will be lost as well. One fateful evening, a young boy named Kanata suffered a nightmare and when he awake he discovered that the town he calls home is vanishing and losing every function and all civilisation."

"With help of a dubious ally known as Van and the teachings from a mysterious man from his dream, the power of memory is awoken within Kanata, giving him the ability to restore the town to its original state. However, this isn't the only place that is mysteriously disappearing. The rest of the Empire is also experiencing lost memories so Kanata must journey with his friends Lumina and Locke to save the world from fading away forever."

Does this make you more or less excited for Lost Sphear?

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Lost Sphear

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Lost SphearScore

Lost Sphear

REVIEW. Written by Graham Bellars

"While many old-school JRPG fans may really enjoy Lost Sphear, ourselves included, the game unfortunately doesn't quite merit the nostalgia it aims to provide."



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