English
Gamereactor
news
Marvel vs. Capcom: Infinite

Marvel vs. Capcom: Infinite gets big patch today

Some of these will just be for PC and PS4 for now.

Subscribe to our newsletter here!

* Required field
HQ

Marvel vs. Capcom: Infinite has been out since September, and now Capcom's Andy Wong has detailed an update we'll be getting for the fighting game today, some of which will only affect PC and PS4 players to begin with, while some others will go live altogether across all platforms.

You can read the full patch notes down below, which impact a number of characters and fixes a lot of bugs. We're also reminded in the post that Black Panther, Sigma, and Monster Hunter are all coming tomorrow. What's the highlight of this patch?

Marvel vs. Capcom: Infinite

General (These changes will go live on PS4 and PC on October 16 and on Xbox One at a later date)

When an opponent has been hit by three special "grab" projectiles in a single combo, they will automatically be affected by a spiral hit stun, causing them to be invincible and sent into the air. Players can also counter tag out of these attacks.

Affected moves:

Spider-Man - LP/HP Web Ball (including air versions)
Frank - LK/HK Hammer Throw

Can perform air recovery in eight directions when recovering from certain unique hits in the air.

Affected moves:
Dante - Bee Hive
Chun-Li - Spinning Bird Kick (including air version), Kikosho, Hoyokusen
Chris - Sweep Combo
Doctor Strange - Bolts of Balthakk

Fixed a bug that made it impossible to block during the last frame of crouching block recovery.
Fixed an issue that caused a connection error to occur when continuously performing successful grabs in an online match.
Increased throw invincibility during air recovery from 3F to 5F.
Fixed comboing into another combo using the Mind Surge throw.

Characters (These changes will go live across all platforms in the update on October 16)

Dante

Fixed a bug when taking damage during Tempest that caused Dante's position to change from the location where he took that damage.

Captain America

Fixed bug(s) so that properties of moves without the shield match those with the shield. (ex: forward jumping during forward ground dash without the shield did not have dash momentum)
Fixed a bug causing backflip (without shield) to be invincible from start up.
Fixed a bug that caused his back ground throw to not do damage and had a shorter knockback distance.
Fixed a bug where jumping forward during a back ground dash (with shield) had dash momentum.
Fixed a bug that caused him to not face the opponent when behind them while activating Charging Star and Hyper Charging Star.

Dormammu

Fixed a bug that allowed players to cancel Dark Spell: Creation after LK/HK Dark Hole with Flight.
Fixed a bug that allowed players to cancel Dark Spell: Creation after LK/HK Purification with Flight.

Doctor Strange

Fixed bug where when there are 3 Graces of Hoggoth HP traps on screen and Flames of the Faltine is used from a higher position, the fired laser VFX disappears.
Fixed bug causing one Grace of Hoggoth to remain on screen after activating Flames of the Faltine in certain situations.

Related texts

0
Marvel vs. Capcom: InfiniteScore

Marvel vs. Capcom: Infinite

REVIEW. Written by David Selnes

"It has the potential to become a fantastic fighting game. The core gameplay is very entertaining and the controls feel great."



Loading next content