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Mortal Kombat

Mortal Kombat gets balanced

Netherrealm adjust their fighters

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Netherrealm Studios have tweaked some of the fighters in Mortal Kombat, and thanks to their hotfix-system there is no patch needed. So what has changed? Take a look at the fix below and get ready to nerdrage if they have nerfed your favorite character - or buffed your worst enemy...

Reduced some of Kung Lao's combo and overall damage.
Reduced the damage on some special moves.
Increased the damage scaling after Kitana's Enhanced ground fan toss.
Adjusted some juggle's damage scaling.
Reduced the damage on some basic combos that were doing too much damage without using any meter.
Increased Sheeva's damage output for several of her moves and attacks.
Temporarily changed around some of Sonya's fighting style properties to reduce her ability to lock someone down in block stun.
Changed Kano's Towards Front Kick to a low block.
Reduced the recovery on Kano's Upball to be closer to Johnny Cage's Flip Kick recovery.
Increased the damage of some of Baraka's special moves and attacks.
It is easier to juggle combo after hitting someone with Baraka's chopchop on the ground.
Increased the damage scaling on a frozen opponent.
Baraka's Away Front Kick, Front Punch combo is now a true popup.
Reduced some of Reptile's combo damage

Mortal Kombat

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