All texts by A R Teschner
"The sounds and animation make combat impactful and rewarding even after hours of play."
"Despite how scenarios narrow your choices you can, if you don't mind being sub-optimal, tackle challenges in a variety of ways."
"It is a rare game with a healthy respect for the player's inquisitiveness, rewarding your curiosity with a unique world and a story that blooms like a rose."
After conquering the hearts and minds of tabletop gamers, Gloomhaven is stepping into the digital realm.
"All its little careful details, beautiful visuals, and charming character moments are great ingredients that together make this feel like digital comfort food."
"On the cusp of finishing the game you may look at the array of derelicts, supply drops, space whales, and pirate ships and find it hard to want to keep playing."
"When Outward fails you, or you fail it, it stings just a bit more, in part because the game is so different from a lot of what's out there."
"It's difficult to be more enthusiastic for a game that, in the large scale, is more monotonic than entertainment should be."
"There are large swathes of emptiness and obstacles that can try your patience, with thrilling moments and some interesting choices to soothe the nerves."
Retro sci-fi with a side portion of open-world stealth. We've been getting to grips with the enigmatic trading sim from Flat Earth Games.
"There are so many ways to tackle each game, so many tactical options and choices, that it manages to remain a fun toy to play with."
"The game's real triumphs lie in the setting and situations themselves, some of which have little to no parallel in mainstream gaming."
We got our hands on Dark Devotion in the run-up to the conclusion of its Kickstarter campaign.
"Given how much further it feels like the game wants to go, it aches a bit to imagine the bigger game it could have been."
We tasked one of our finest 4X generals with taking over the galaxy.
We took a closer look at Motion Twin's so-called roguevania.
"If there had been more energy put into the late game beyond the main quest and the initial unique encounters, it would be much easier to recommend."
"If your need for fantastical undersea exploration overrides any aversion toward weird bugs and design headaches, then the waters of Diluvion will give you a memorable experience."
"Shadow Tactics is an accomplished and stylish blend of action and stealth that's tough but fair."
"The game's flaws and frustrations can't eclipse its noble, and perhaps more importantly, well-illustrated themes about security, surveillance, context, and consequence."
"Kim is a rarity: it takes a work suspended in time and presents it to us with minimal interference, but because it's a game and not a novel, the translation is transformative."
We've sampled an early build of Logic Artists' upcoming strategy-RPG.
"At some point one needs the space to test new ideas if the strategy is going to feel meaty, and Farabel does not give you enough."
We've immersed ourselves in managing some rather peculiar characters in RimWorld, trying to keep them sane, clothed, and fed.
"At the time of writing, even with the promise of more gameplay in the future, it doesn't feel like enough."
"Once you figure out how a monster behaves you may grow tired of them, especially those that are fiddly to take out."
"The game is atmospheric, tense, and can at times be great fun."
"It's a singularly interesting experience that loses little for treading on some familiar ground."
"The battles are often hectic, and you get a glowing sense of accomplishment surviving a hail of fireballs."