All texts by Christian Gaca Gamereactor Germany
"No long-range strikes, not even air-to-air missiles. Instead, we've got the dogfighting version of melee attacks, up close and very personal."
"We respect gaming culture and respect car culture. We have a very broad approach without sacrificing either side."
"Bodycount doesn't focus on laying buildings to waste, like in Battlefield: Bad Company 2. Instead breaking down the cover your enemies might hide behind is a strategic element."
By using a clever battle point system, Homefront wants to give the old FPS-genre a new twist. But will it work?
Atsushi Inaba is the producer of Vanquish, an extremely intense shooter, something we talked about during his visit to Munich.