F-Zero GX

Nintendo "couldn't figure out" how F-Zero GX was made

"We were able to achieve something a lot higher than what Nintendo had expected."

Subscribe to our newsletter here!

* Required field

Toshihiro Nagoshi is a creator that has worked on tons of iconic games, including F-Zero GX, and in the latest issue of Edge (as shared by ResetEra's Eolz), Nagoshi discusses his experience on the futuristic racer, which surprised even Nintendo.

"Even though we'd lost the war in the hardware market, I wanted Nintendo to see how great Sega was as a company. We made lots of characters and courses, and we did the best we could for the graphics using the best technology of the time," he explained.

"Even though we'd tried really hard making games for Sega hardware, they never sold too well, but F-Zero sold over 1.5 M copies worldwide. We realised the only thing we needed to admit was that Sega did not have the ability to sell hardware (laughs). That as a developer (...) we did not need to be pessimistic at all."

"After it released, I got a call from Nintendo. They said they wanted to see all the source code for the game, and wanted me to explain how we'd made that game, in that timeframe and with that budget, in detail. They were wondering how we'd done it - they couldn't figure it out. We were able to achieve something a lot higher than what Nintendo had expected."

Do you have fond memories of F-Zero GX?

F-Zero GX

Related texts

Loading next content


Gamereactor uses cookies to ensure that we give you the best browsing experience on our website. If you continue, we'll assume that you are happy with our cookies policy