With the game's release only weeks away, we're getting a steady stream of info about Witcher 3 - from full quest walkthroughs to finding out about the size of the world.
Now, CD Projekt have been talking about loading times - or the lack of them.
In an interview with Gamespot, senior environment artist Jonas Mattsson has explained there's barely any in the game outside fast travel and reloads after death.
"No, there's no loading times," he replied when asked. "Only when you actually start the game, when die and load the game, or when you fast travel."
He explained it was one of the objectives of the studio to keep things "as fluid as possible."
"We wanted to make sure that it was as smooth as possible, one big experience. For us, that was really important. I think we achieved that because, as you said, just going in and out of a building, there's no loading time. Nothing. It's just creates this really nice experience."