A new games publisher, focused on VR and "self-care", or mindfulness if you will, called Orpheus Self-Care Entertainment has been formed. The initiative was presented at PAX West with three VR titles including dance game RaveRunner, mesmerising experience Microdose VR which is currently in testing integrate biofeedback, and "technodelic meditation" game SoundSelf.
"Our team believes in harnessing the transformative power of mindfulness and video games, and that practicing self-care can be truly ecstatic and habit-forming, never feeling like work," said Job J. Stauffer, Co-Founder and Chief Creative Officer at Orpheus Self-Care Entertainment. "The novelty of yesterday's Wii Fit and Kinect is over, and the power of today's immersive technology is already changing lives around the world as it has my own. Virtual Reality has allowed us to ignite the flow state in a player by designing games for their sense of presence and focused attention, strengthening their motivation, creativity, and learning. We then ground these ideas in traditional self-care practices such as dance, meditation, and artistic expression, creating an entirely next level genre of truly embodied self-care entertainment."
What do you think of the transformative power of video games?