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Rad Rodgers

Rad Rodgers: World One

It might be an ode to retro gaming, but can the first chapter in Rad's adventure appeal to our modern sensibilities too?

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"You'll have arthritic thumbs by the time you're forty if you keep playing video games all the time" our dad used to say. Right from the get-go we can empathise with the protagonist, named Rad, as his mum nags him to stop playing and go and clean his teeth. "Noooo!! Anything but shiny teeth, mum!!!"

Rad is a child of the '90s playing on his console, who is quite appropriately called Dusty, and he seems more engrossed in the virtual world than life going on around him. (Wait, is this a documentary about us?) Suddenly, while Rad is sleeping, there's a glitch and the young boy is sucked into the TV. Rad and his now sentient and foul-mouthed console companion Dusty make their way through the levels they are stuck inside, blowing up and killing nearly everything and anything they can see. So, is this game rad, or just plain bad?

Kickstarted into life by the crowdfunding site, Slipgate Studios raised the money through fans to bring their game to life. It was initially released on PC, but Rad Rodgers certainly feels at home on console. It's a classic run-and-gun platformer with a lot of cultural references to the '80s and '90s (we particularly liked the Alien Facehugger Mask wearable item). We were blown away initially by the range of vibrant colours and the fun and fast-paced action to be had. Smiles crept across our face as we were reminded of childhood via references to titles such as Sonic and Mario, even at times poking fun at itself and speaking directly to the player. It was like a blast from the past, but with far better graphics. If we could grade a title on audio and visual alone, this would get a much higher score.

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The basic premise involves running through the levels, listening to the wisecracks made by Dusty, collecting crystals, killing creatures, finding collectable hats, and entering creature's homes to be given power-ups. This is all while trying to complete the main objective of finding the four pieces of a stone circle to open the end portal to get to the next level, also collecting blue keys to open up new areas (always blue keys, never red or yellow). Each time you find a piece of the stone portal key, Dusty makes a comment such as "three, that's the magic number". It was funny the first time we heard it, but considering he says it during every level, it soon gets a bit tiring. In fact, this leads into our first major complaint about the game: it's too repetitive. After a while, you start to hear the same comments coming out of the characters over and over again. The home invasion gags and sex jokes about butt-plugs soon wear thin.

Rad Rodgers

There is more innuendo in this script than a Carry On movie (in-your-end-os?), and in that vein and as Mrs Woodhouse would say, it was good while it lasted but over way too quickly. They say that size doesn't matter, but there just aren't enough levels in there. Aside from the couple of pogo experiences where you just jump up and collect crystals (it sounds more fun than it is), and a boss battle, all the others were just the same thing. They were well fleshed out, but you couldn't really tell one from another. It says in the top left-hand corner of the map screen that you're in "World One", which made us think that this was just the first of many worlds. When we completed it, after defeating some kind of monster, the last thing we were told was "here's the cartridge to World Two". Great, we thought, on to the next, but we were horrified to hear that "the developers just need to make it first". Oh well, we should have probably known that before we started playing.

As we said before, there's too much repetition, repetition, and more repetition. During the main levels, there are parts where Dusty would have to go into the code and fix the glitches. At first it was interesting, but after two or three times we started to dread it. Even Dusty says (many times) "I hate this part". We feel you Dusty. There are lots of secret areas to find and hats to collect, with each level scoring you at the end based on what you found and killed. As of release, there is no platinum trophy and only a handful of others to collect, which made us wonder why anyone would bother going through to find everything because there's no other real feeling of reward to the game.

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We've been a little scathing, but it's fun to play if all you're looking for is some old school run-and-gun action. The first time you hear the jokes, they're witty, and the graphics and audio are really amazing. There are three modes to play, and to give you an idea of how short it can be, on easy we completed the game in just over an hour and a half (and even then we got lost), while the other modes had us saying the F word in frustration at our TVs more than we had in a while. The last complaint we have is that there just aren't enough different types of enemies and there are two small bosses, before the last one, and they're basically the same boss.

On the whole, though, it's a nice looking and sounding game, and it's great fun to play, at least at first. There are more booms and bangs than... ok, no more innuendos. It isn't going to bring back retro gaming, but it will keep you laughing and entertained for a couple of hours. Maybe just don't play it too intensely and it might hold its value for longer, and you won't notice the same expressions uttered over and over again like you would during the match commentary of a football game from the '90s. We can only hope that World Two is less repetitious and offers more to explore, because Rad Rodgers has the potential to be a great title. However, World One left us feeling a little sad instead of rad because it's too short and there's not enough variety. If you can pick it up cheap and want a few hours fun, then give it a try because it's cool to play and visually you'll enjoy yourself.

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07 Gamereactor UK
7 / 10
+
Stunning visuals, great soundtrack, funny script, good explosive fun.
-
A bit repetitive, lack of enemy variation, too short for our liking.
overall score
is our network score. What's yours? The network score is the average of every country's score

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Rad Rodgers: World OneScore

Rad Rodgers: World One

REVIEW. Written by Roy Woodhouse

"It isn't going to bring back retro gaming, but it will keep you laughing and entertained for a couple of hours."



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