English
Gamereactor
news

Rock Pocket Games - Natascha Röösli iDÉAME interview

Oliver & Spike, Shiftlings, Gametracer and more discussed in Madrid.

Subscribe to our newsletter here!

* Required field
HQ

We talk to Rock Pocket Games' Natascha Röösli in Madrid to find out more about on an approach of having multiple roles in development and the benefits of using the Unity engine. She also talks about Oliver & Spike a bit further and original titles/concepts like Shiftlings, Gametracer and Advergames.

HQ

2:30 mins on Oliver & Spike.

On having multiple roles as a developer:

"I find it amazing because you never get bored. You're not just doing marketing statistics all time. If you do understand programming, if you do understand graphics, if you're a gamer yourself... I think it's brilliant. I mean, I have no super knowledge in all the fields, but it's a really great advantage to be able to have information from all those fields and personal experience".

On Rock Pocket Games' current projects:

"We're also working on Shiftlings. That's a game we actually made in three days. We won the Norwegian Game Developer Competition with that one earlier this year. The theme was 'size matters', so we made this humorous game with two characters, like two aliens, and they're connected with a tube and you can switch the size between them."

They're going to make a few more levels and try and find a publisher. Mobile, Ouya, console, PC, Linux are being considered...

"Then we have Gametracer, which is for mobile and social only, and that's actually a tool where you can really easily create your own platform games just by drawing shapes on your tablet, cpmpletely freehand and in fake 3D".

On working with Unity:

"We've been working with Unity since 2008 and we absolutely love it. We wouldn't change it for anything".

More on MMO Communities, mobile games, Unity power, concept behind Advergames (games used to promote brand, product or community).



Loading next content