Cyanide Studio, the minds behind the goblin assassin Styx and his accompanying games, has shared a video about how they gave life and personality to the goblin, a process which isn't that straightforward or easy.
Styx: Shards of Darkness is clearly a lot more of an ambitious game than its predecessor Styx: Master of Shadows ever was. The green goblin now has more skills, there are more enemies to encounter, and the level design especially is expected to be a lot better, with an extra emphasis on verticality. Story is progressed via cutscenes, which feature Styx' sense of humor, and even the so called fourth wall is broken at times.
Since Styx isn't the biggest or strongest of guys, he has to outsmart his enemies instead of relying on brute force. The goal is to "be the guy that goes in and out through the level getting every item, or the sneaky one who never raises any alarm."
Styx: Shards of Darkness is released on March 14 for PC, PS4, and Xbox One, and by pre-ordering from Steam you can get the outfit and dagger from Styx first adventure, the Akenash set. How important is nailing the personality of a protagonist in a game?