One of our favourite PS Vita titles is currently being crafted for its PS4 debut this September, and during E3 we caught up with creative lead Rex Crowle to discuss what the format shift meant for the game.
"Some of the combat is changed quite a lot," he responded when we asked if player feedback had influenced the game design. "We felt that on the Vita you weren't able to use the god powers enough, so this time round we've really widened it out, so some of the new behaviours like using the changing wind - you swipe on the touchpad, or shining into the game and hypnotising the enemies, are things you can do for huge parts of the game rather than just specific little moments."
It'll also be a more social experience than before, as downloading a tablet App will allow other players to craft items and change the environment.
"You can have additional players sitting on the couch with you and they've all got their own versions of the in-game cutting map," Crowle outlined. "They're doing crafting stuff, adding into photos, changing the landscape for you. It's more of a group experience."
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