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0 [CES 2023] Samsung's newer Odyssey Neo G9 monitor means two 4K screens in one single panel It's the first dual UHD gaming monitor as it fills 57 inches with 7680×2160 pixels. Text: David Caballero Published on the 3rd of January 2023
0 John Romero's new FPS is about "what are we doing new that people haven't done before" Romero Games is currently expanding and working "with a really great dev partner" to develop a shooter with a different touch. Text: David Caballero Published on the 28th of December 2022
0 Curse of the Sea Rats, NOX, IDEA and other indie highlights to look for in 2023 We toured around BIG Conference's Indie Showcase and chose these seven promising projects. Text: David Caballero Published on the 24th of December 2022
0 Tina Guo's cello will be heard in Minecraft Legends and Tomb Raider Reloaded After working on Journey, Endling, Dune, or Top Gun, the musician talks with Gamereactor about recent and upcoming works. Text: David Caballero Published on the 23rd of December 2022
0 When marketing indie games, "don't say it's like this, but better" Rosie Ball talks with us about brand design and Chucklefish's pixel-art filled portfolio. Text: David Caballero Published on the 19th of December 2022
0 Traditional art vs AI and trends in games: "the problem is the range of references" We talk with artist Nicolai Troshinsky about deceiving art and modern techniques. Text: David Caballero Published on the 15th of December 2022
0 Blasphemous 2 "coming along nicely", to be shown "really soon" We caught up with The Game Kitchen's Mauri García in Bilbao and the game's reveal seems to be around the corner. Text: David Caballero Published on the 5th of December 2022
0 More on Menace by Overhype: "There will be (3D, flying) legs" Procedural generation will again be an important element and difficulty will be "a little less frustrating", Paul Taaks tells Gamereactor. Text: David Caballero Published on the 30th of November 2022
0 Peter Molyneux wants to "explore god games more", modern day setting "would be fascinating" The 'father' of the genre and creator of Populous or Black & White wants these sorts of simulation games to blossom. Text: David Caballero Published on the 29th of November 2022
0 Focus: "We're not piling up studios, it's a federation of talent" After Hardspace: Shipbreaker the publisher confirms they will work with Blackbird Interactive again: "what are we going to do next together?" Text: David Caballero Published on the 25th of November 2022