Immortality
Sam Barlow's most ambitious and advanced story so far tries to convey much more than meets the eye...
[CES 2023] Samsung's newer Odyssey Neo G9 monitor means two 4K screens in one single panel
It's the first dual UHD gaming monitor as it fills 57 inches with 7680×2160 pixels.
John Romero's new FPS is about "what are we doing new that people haven't done before"
Romero Games is currently expanding and working "with a really great dev partner" to develop a shooter with a different touch.
Curse of the Sea Rats, NOX, IDEA and other indie highlights to look for in 2023
We toured around BIG Conference's Indie Showcase and chose these seven promising projects.
Tina Guo's cello will be heard in Minecraft Legends and Tomb Raider Reloaded
After working on Journey, Endling, Dune, or Top Gun, the musician talks with Gamereactor about recent and upcoming works.
When marketing indie games, "don't say it's like this, but better"
Rosie Ball talks with us about brand design and Chucklefish's pixel-art filled portfolio.
Traditional art vs AI and trends in games: "the problem is the range of references"
We talk with artist Nicolai Troshinsky about deceiving art and modern techniques.
Blasphemous 2 "coming along nicely", to be shown "really soon"
We caught up with The Game Kitchen's Mauri García in Bilbao and the game's reveal seems to be around the corner.
More on Menace by Overhype: "There will be (3D, flying) legs"
Procedural generation will again be an important element and difficulty will be "a little less frustrating", Paul Taaks tells Gamereactor.
Peter Molyneux wants to "explore god games more", modern day setting "would be fascinating"
The 'father' of the genre and creator of Populous or Black & White wants these sorts of simulation games to blossom.