In Blue Protocol "skillful players will basically be able to dodge 90-100% of the damage"
We learn more about the status of the upcoming anime RPG and its deliberately-confusing storytelling.
Hands-on impressions with Super Mario Bros. Wonder on the Nintendo Switch
Nintendo's anticipated return to precision 2D platforming has been a long time coming, but now I can tell you it's much, much more than meets the eye.
Blasphemous II
The Penitent One now has more weapons and abilities at hand to explore a harsh labyrinth full of monsters and darkness. Is it too much of a playable penitence?
El Ranchito: "We killed the Night King!"
We talk with the VFX experts about all things visual effects, including what's to come in the future.
More on the past, present, and future of the Aeterna games
We talk with Aeternum's CEO Hugo Gómez about the recent and upcoming content for Noctis, the imminent Summum, and the future Lucis.
7 tips to prepare and enjoy your visit to the Super Nintendo World
Our correspondents made it to the mini Nintendo Theme Park within Universal Studios Hollywood, but almost failed, so here's their experience and a few pieces of advice.
MercurySteam's allegation against remote work: "We're social animals"
Enric Álvarez gave a recap of his Gamelab panel during our interview, explaining the added value devs and execs get with their bet on physical teamwork when it's trickier than ever to entice employees.
Project Iron will have "strong graphics, storytelling, and action"
We talked with director Enric Álvarez about the new game, its surprises, and its tech.
IOI's 007 "looking very cool," Project Fantasy "not confirmed" to be Xbox exclusive
We talk with part of the studio's technical team about Glacier and its differentiating features.
In Saltsea Chronicles "you can come back to a choice you've made and then take a slightly different path"
"The writers' room was collective. It wasn't just me writing the story, there were up at one point six of us and we come from different worlds".
Samsung Gaming Hub: We have over 3,000 games available
We talk with Patrick Horne about removing HDMI devices, connecting USB controllers, or putting lower-res streamed graphics on beautiful 8K panels.
Sloyd on AI stealing 3D artists' jobs: "I think it's more like enabling people to do more"
We talk with CEO Andreas Edesberg about 3D assets, copyright infringement, feeding the model, and AI for indies.
MercurySteam on Metroid Dread's ending and 'that' Samus: "We were hungry, Nintendo were open"
"Chaotic development doesn't end with one of the best games in the franchise", answers Enric Álvarez to claims about turbulences in the project.
Sandsoft Games on running a diverse studio in Saudi Arabia
With the National Games and Esports Strategy, "it is, as far as I understand, the only country in the world that has video games as part of the national strategy"
Europa Universalis fans "want something new, but like what they have"
Paradox Tinto is the publisher's Europa studio and Sonia Linares shares more about the way they operate and the content they bring to strategy fans.
Pikmin 4 Guide to being the best scout in the Rescue Corps
A strategy guide to help you make the most of all the improvements to the game system and overcome new challenges with agility and Dandori philosophy.
Rennsport "built with simulation in mind", 60,000 waited to race multiplayer
We talk with Competition Company about the ongoing closed beta: "we'll see" about traditional single player career for now.
Tom Henderson shares specs and a release window for the PS5 Pro
The leaker wants all PlayStation fans to visit his new website...
Frank and Drake releases today as "a dual narrative" "with 8,000+ rotoscopied frames"
We talk with Appnormals Team at Gamelab to learn all about the adventure inspired by Frankenstein and Dracula.
More on how Throne & Liberty's shapeshifting and changing weather mean to transform MMORPGs
We talk with NCsoft and Amazon Games on two changing aspects that may transcend the game itself.
GetsuFumaDen: Undying Moon: the ultimate guide to becoming the best in the clan
Welcome to the clan. Be ready to die... and to learn how to play Konami's dark and hard roguelite game.
Text: David Caballero and Sergio Figueroa
Is Pikmin Bloom celebrating Pikmin 4? "It's a very secret situation!"
Donut Pikmin, Skateboard Pikmin, or the Mushroom Challenge arrive to the mobile game while Olimar & Co. get ready for landing on Nintendo Switch.
Epson EH-TW6250 Gaming Projector
Epson is putting on the table (or hanging from the ceiling) a "4K" projector that seeks to deliver good gaming and entertainment performance at a reasonable price.
All you need to know about lore and gameplay in Lords of the Fallen
We talk world structure, dark fantasy, enemies big and small, and graphics and performance with Hexworks' Saúl Gascón at Gamelab Barcelona.
Takashi Iizuka on Sonic Superstars: "Naoto Ōshima is what made this project work"
The creative officer gives credit to the original designer of Sonic the Hedgehog and explains how he was involved from the get-go and that he has created a to-be-revealed brand-new character.