Exclusive: Pentakill in talks with Hollywood producers for The Occultist's movie adaptation
The first-person horror adventure is being built on Unreal Engine 5 and releases on PC, PS5, and Xbox Series in 2024.
JBL Quantum TWS Gaming Earbuds Review
Does it make sense to say that some Bluetooth earbuds are meant "for gaming"? Harman aims to prove so.
Desolatium and further works by Superlumen will release under the Soedesco label
The point-and-click horror adventure will be the first one after the acquisition by the Dutch publisher of the Murcia-based VR-focused studio.
A "completeley overhauled" Chemistry is the main new feature in FIFA 23's FUT
FUT Moments is a new way to play and earn rewards.
Poppy Playtime Chapter 3 is right behind you
MOB Games leaves previous antagonists behind and sets a launch window for the third part via a teaser trailer.
FIFA 23 brings Volta Football and Pro Clubs "a little bit closer"
Some of the new dribbling arcade games look like a footie version of Fall Guys.
"This grass is good": all about FIFA 23's graphics improvements
Gamereactor interviews Fab Muoio at EA Vancouver to learn more about the last FIFA's audiovisual presentation.
JBL Quantum 610 Wireless
Harman positions its mid-range wireless headset with value for money in mind.
Here's the few additions FIFA 23's Career Mode introduces
It gets personal this season with the new activities, playable highlights, and authentic coaches.
Inside IO Interactive and its three-office, one studio "open-minded" approach
We visit the new IOI offices in Barcelona and learn how the Hitman studio operates as a single mind, but with talent distributed across Copenhagen, Malmö, and the Catalonian capital.
In FIFA 23 you can perform an 'espaldinha' or even a butt pass
Technical Dribbling and AcceleRATE are two of the most prominent HyperMotion2 improvements, most of them thanks to full-match capture in Zaragoza.
Ciao, Piemonte Calcio: FIFA 23 'steals' Juventus license deal from eFootball 2022
As the summer transfer market continues EA announces the return of La Juve in an exclusive, multi-year partnership that will transcend onto EA Sports FC.
Hands-On Impressions: FIFA 23 plays like the icing on the franchise's cake
We played a bunch of matches at EA Vancouver and left the studio itching for more.
FIFA 23 will be cross-play, PC version is now new gen
For the first (and the last) time in the series, EA Sports will let PlayStation users face Xbox users in 1v1 and more. But, how does it work with the specific versions? We've got the breaking details.
Yes, FIFA 23 includes full FIFA World Cup, Women's World Cup and Women Clubs
EA Vancouver imbibes Girl Power with the added Women Football presence and the protagonism of Sam Kerr.
Sam Kerr & Kylian Mbappé are FIFA 23 Ultimate Edition's cover stars
With the Chelsea/Australia and PSG/France representatives, women's and men's football feature together in the boxart for the first time in the final FIFA by EA.
Besides adorable, the fox cubs in Endling are "kind of metroidvania skills"
They're also represented by a unique musical instrument in Manel Gil-Inglada's soundtrack, Javier Ramello explains to Gamereactor.
In Escape Academy "we're not fans of red herrings in general"
Coin Crew Games tell us about the difference between IRL and digital escape rooms while also giving a prime puzzle example.
JBL introduces custom-ANC, innards-showing Tune Flex earbuds
The "transformable" TWS will release in August, whereas the new Reflect Aero have just been made available.
ESO's High Isle is "something extremely different" in the MMORPG
And the CCG Tales of Tribute is "a tavern game that we've wanted to do for a very long time", according to director Rich Lambert.
Jerk Gustafsson and the machinery that goes into creating Wolfenstein and Indiana Jones
We celebrate the 13 years of the Swedish studio MachineGames and the 8 years of the new Wolfenstein.
Porpoising in F1 22 would've been "a really unpleasant experience for a gamer"
We talk with Lee Mather about incorporating yearly physics changes to both cars and tyres.
Lee Mather explains how F1 22's supercars were created
"In theory, all you need to do is put the right numbers and you can recreate that car within our game physics. Obviously that's never quite the case", the director tells Gamereactor.
MachineGames on Indiana Jones: "we make sure whatever we do fits with the lore"
Jerk Gustafsson tells Gamereactor that his favourite movie is Raiders of the Lost Ark: "we're looking quite a lot at it for the game".
Yoshida: Final Fantasy XVI has "no load times at all"
"The action, the cutscenes, the dialogue and the story are all blended seamlessly", FFXVI's producer tells Gamereactor.