All texts by David Caballero
The new Team Evil and the new pokémons (or new forms) can now be seen in motion.
Creative director shares significant tips on entertainment design from several perspectives.
Bhatti confirms FC Barcelona is just the first of many and explains new strategy to build partnerships on the club level.
Game was just made available on the PS Store.
Microsoft now publicly comment on development of their next console.
We talk to Mango Protocol about their upcoming point-and-click adventure.
French blog pinpoints the unveiling date of Sony's upgraded console.
The popular game is set to add more features and content in September.
Old levels from past games could make it to the current episodic entry, but focus is on new content.
The first game released by Grasshopper Manufacture will finally be made available to Western audiences.
Publisher confident of Star Trek VR legs during the first year of the new wave of headsets.
An average of 15,000 players are now playing it at any given time on Steam.
No official mention of Samus 30th birthday party.
Square Enix sticking to the plans announced last year. No new mention of DQXI.
Iran becomes the first country to forbid app usage due to "security concerns".
PES tiki-takas its way beyond a pure marketing move.
Check out a couple of exclusive clips.
Ironic turn of events after EA's significant announcement of exclusive La Liga license.
New in-game screenshots show tremendous player detail.
Neymar, Messi, Suarez, Rakitic, and Piqué make for a star studded cover. Special FCB edition also planned.
It'll be a "long and strategic" partnership for both, Barça legends part of the game.
Japanese developer and publisher won't shut the door to any new hardware, not even VR.
Gamelab panel and comprehensive interview on competitive gaming and players becoming stars.
"Now you can finalize everything and put it into one file and share it with your friends and they can install it instantly."
"More announcements coming at Gamescom regarding esports".
Check out the divisive 3DS exclusive.
"A lot of our games need a lot of features built in to catch up."
We check out two days of the Enhanced Version.
Peter Moore teases EA "will continue to refresh that game over the coming years".
More on the minimalistic shape-based experience from indie pair Parallel Circles currently on Steam Greenlight.
Global reach makes it "the best opportunity", says Peter Moore, as EA plans more events.
The Extended Version of the game lands on Xbox One in just two days.
Watch an enlightening hour long talk from Gamelab.
Actually they're "all sorts of different things", according to Tabata-san.
Final Fantasy game director also addresses the question of why they went third-person.
FFXV director defines Xbox development as "a big learning experience."
Tabata also denies rumours regarding FFXV on NX.
World first, then mechanics, then story.
Perhaps it's not about playing with plastic instruments anymore, but introducing music via games.
Watch the full session from Gamelab 2016.
Sound designer, producer, and former head of Konami's horror franchise speaks out.
We talk to the sound designer about collaborating with 100 bands and Suda51.
Drivatars are still learning and improving.
Full launch was expected last week, now it's on pause.
The first person game in which you have to make some noise... but not too much.
Here's one you probably won't want to catch yourself.
I hear it, you don't. Will we need headsets in the future?
If our hands-off demo was anything to go by, Telltale's episodic adventures are about to take a step up to the next level.
Additional features will let players watch the best plays with more TV-like shots.
Here you can watch the full panel from Gamelab.