All texts by David Caballero
PS4 lead architect on new console design consuming less power.
Creator talks during Q&A session at GameLab - watch the full thing within.
We talked to the creative director of the original Assassin's Creed about his future and the game known only as 1666 at this year's Gamelab.
Creator Michel Ancel talks why sequel won't be this gen, confirms he's already working on next-gen consoles.
While director Enric Álvarez, director and producer Dave Cox greet us when we arrive in Madrid, it's none other than Dracula who gives us the true welcome - sitting on his throne, drunk with blood, surrounded by riches, chaos and horror.
An astonishingly huge collection of trailers and screens (for both versions).
Super Smash Bros. 4 coming to 3DS and Wii U. 11 confirmed characters so far.
More on Carps & Dragons and AfterZoom's success.
Screens for Disney tie-in for Kinect leak online.
Oliver & Spike, Shiftlings, Gametracer and more discussed in Madrid.
Rhodri Broadbent on using the TV as a second screen, and his experiences at Q-Games.
Everything from Nano Assault, Jett Rocket II, and much, much more.
"Take one of the best and most complete platformers of the last decade, shrink it into the 3DS and add what the original was screaming for. Guaranteed success?"
We caught up with Two Tribes' co-founder Martijn Reuvers to talk Toki Tori 2.
The future of motion controlled gaming and playing without a TV? We give it a spin...
We join Spanish developer Over the Top at their offices for a look at their next game.
Procedural generation is hard work for the Cloudberry Kingdom devs.
Next up is something entirely new, but first Runner 2 is coming to a multitude of platforms.
CEO Wafer and founder Zoro on past experiences and future endeavours.
Shin'en Multimedia game shown at IDÉAME in Madrid.
We attended a class with Monster Hunter producer Ryozo Tsujimoto at Madrid's National Museum of Natural Sciences.
We sat down with Shigeru Miyamoto to discuss the Wii U, the next Zelda, his legacy and much more.
Treyarch's revealed more about Black Ops 2, covering the campaign, multiplayer and zombies. Come inside for the full breakdown.
"Much like Wii Sports & Wii Play, it's in the hands-on that Nintendo Land starts to prove itself and the new control system."
Our colleague David Caballero snapped a bunch of photos of the final Wii U hardware in Frankfurt.
"It's an important brand for Activision - the game's Gamescom business booth dwarfed even Black Ops and Star Wars."
"It's incredibly early days for the game, but it's obvious High Moon want fans to know this will be a respectful effort."
"Three ways to play, and all on the same account. Wargaming.net shows us the MMO world to come."
"Focus is on the survival experience, making it clear this won't be a first person shooter."
"You can identify the French refinement and the crazy Japanese style."
Whilst we got a sneak peak at ZombiU on Sunday night, the proper demonstration today at Nintendo's press conference was far more revealing.
Konami's confirmed the sequel to Lords of Shadow ahead of E3. Catch the debut trailer and story details within.
"How to expand the appeal without disemboweling what made the genre - complex flight patterns and bullet storms - both unique and dizzyingly satisfying?"
Mario Party 9 is faster, prettier and more innovative than its predecessors. Put on a hat and bring out the drinks!
Zelda's 25th Anniversary concert celebration rolled into London this week. We report from the halls of the Hammersmith Apollo on an evening of music and surprises.
"It's perhaps a self-referential nod to the franchise's twisted and confused timeline. If so, it's a clever, and knowing, wink between Nintendo and its fans that'll delight."
The studio's goal: a straightforward game based on an almost-forgotten genre, but with the look of "something original, never seen - something completely unique".