All texts by Petter Hegevall
Suggests it could have been an isometric strategy game on Twitter.
Mod tweaks PC version.
Early Access MOBA out now.
Forza gets B.A. Baracus' van among other more appropriate new car models.
Community Most Wanted feature opens, tracking changes between now and launch.
Slightly Mad Studios has found a distribution partner.
"It's a balance, because you can only do so much on any platform," says game director.
Mobile update wasn't as good as it could have been Wilson acknowledges.
Eager player takes a swim to "Schadenfreude Island."
Huge numbers visit Valve's store as service continues to grow.
"There needs to be a Nintendo genre."
Less survival, more GTA-like sandbox.
Sharpen up your swords.
Analysts predict fantastic sales for Bungie's shooter.
"In the end, this is a pale copy of UFC Undisputed 2010, and lacks the fine polish, personality and balanced game modes of that title."
More resources and time given, although fall 2015 release still a "bit optimistic".
It's easy to see why this game so quickly earned its pledge amount on Kickstarter.
"Typical movie tie-in fodder. What a shame."
"Killzone: Shadow Fall ends up being a nice side attraction that, despite a few frustrating elements, shows what PlayStation 4 is capable of."
We went to Amsterdam to visit Guerrilla Games and sample the campaign and multiplayer of PS4 launch title Killzone: Shadow Fall.
"Grid was something of a milestone in the arcade racing genre. Grid 2 is a slightly underwhelming sequel that simply fails to live up to the bar set by the predecessor."
Fresh IP from studio who helped with Far Cry 3 and Assassin's Creed: Revelations.
"This is a violent and particularly rich history of war in the underworld, corruption, morality, loyalty and organized crime."
"The idea was a good one. An action-packed road race from San Francisco to New York using Battlefield 3's graphics engine. It sounded superb. It isn't."
"Yuke's took on the criticisms it received and developed a completely new system, which at first feels too hard. Way too hard."
"I had promised myself to never again spend time in the career mode of a racing game after my 30 plus hours with Gran Turismo 5."
"There's likely plenty of gaps in the story ripe for action-aided filler between the second and third movies (what happened to Megan Fox not being one of them)."
"Credits are used to purchase decoys, automatic machine guns and barriers; a good economy is key to survival. Civilisation with chainsaws, if you will."
The morning sun seeps in through the blinds at the Los Angeles Police Department headquarters. War veteran-turned cop Cole Phelps fix his holster, pulls on his police hat and walks out the door into one of the most ambitiously designed game worlds ever.
"Mortal Kombat throws me 20 years back in time and offers up wonderful retro- and nostalgia-laden memories from the wonderful 16-bit era."
"Shift 2: Unleashed is a high quality racing game...but it lacks the improvements I would have hoped for."
"I place C4 on a car on top of a parking building, then make myself invisible. Kicking it off the roof, it lands on top of two armored vehicles below and I watch as the platoon catches fire."
Slightly Mad Studios return with the sequel to Need for Speed: Shift. Racing nut Petter Hegevall visited the studio and gave Shift 2: Unleashed a spin.
After five years in development Gran Turismo 5 has finally arrived and Gamereactor's racing oracle Petter Hegevall sets the grade. Game of the year or disappointment? Read on!
EA Sports steps up to challenge THQ and UFC for the belt. Does EA Sports MMA have what it takes to dethrone the champion?
Rally expert Petter Hegevall have been busy finding the best line through Milestone's long awaited official WRC title.
The team behind Ninja Gaiden has been tasked with bringing back Nintendo's classic Metroid-series and our Swedish editor Petter Hegevall has gone on the hunt together with Samus Aran.
The life as a brand new gangster in 2K Czech's sequel is hard - something that an euphoric editor has learned when trying to turn himself into a fully fledged mafioso...
It's been twelve years since the first Starcraft, and it's finally time to face the Zerg again. Our Swedish editor Petter Hegevall has been playing like crazy and is now ready to give his impressions...
Polyphony have spent almost six year on their racing experience for the PSP and Petter Hegevall has put the end result to the test.