We met up with Egosoft's Bernd Lehahn at Gamescom to discuss the prospects of X Rebirth, the...
We pulled Seatribe's Björn Johannessen out of the Paradox booth to talk about how the...
We met up with a relaxed and casual Ulf Andersson from Overkill Software at the end of...
Smite is an exciting new entry in the MOBA/DotA genre, where the perspective has switched from the traditional top-down view to a third person camera, enabling the developers to introduce more of a sk.. Read More
Radical Entertainment studio head Ken Rosman talks about what's going on with Prototype 2 and about the two central characters in the sequel James Heller and Alex Mercer in this interview with Gamerea.. Read More
We met up with Fishing Cactus' Ramses Ladlani to talk about the all new Creatures game - the free-to-play Creatures 4 that is headed to PC, Mac and iOS platforms. The unique appeal of the genetic code.. Read More
After having seen a demo of Risen 2: Dark Waters at Gamescom we took the time to ask senior brand manager Daniel Oberlerchner a few choice questions on the upcoming pirate RPG. We gain some insights i.. Read More
We pulled Seatribe's Björn Johannessen out of the Paradox booth to talk about how the upcoming free-to-play MMORPG Salem is coming together. He talks about how the process of adding industries to the.. Read More
Skylanders Spyro's Adventure is an interesting marriage of plastic figurines and video games that offers cross platform saves in a neat way. Gillen caught up with Toys for Bob president and founder Pa.. Read More
We met up with EA Play general manager and long time Sims developer Lucy Bradshaw to discuss the future and present of the popular franchise... Read More
In a bit of a weekend caper we thought you'd enjoy the German styled antics of Tekken producer Katsuhiro Harada and Street Fighter producer Yoshiniro Ono as they go head to head in Cologne. Gillen McA.. Read More
We sat down with Human Head's Norman Nazaroff to discuss the transition from Prey to Prey 2 and what kind of role Tommy from the first game will play. We also discussed just how combat will play out i.. Read More
We met up with Egosoft's Bernd Lehahn at Gamescom to discuss the prospects of X Rebirth, the reboot of the X series that turns a lot of what we knew about the series on its head. The new means for tra.. Read More
Gillen McAllister met up with Bugbear's Jonas Laakso to discuss the intriguing new city creator feature and the differences between a Bugbear developed Ridge Racer and one developed by Namco Bandai's .. Read More
Nival Interactive, best known for Heroes of Might & Magic V and Silent Storm, are creating an experience that blends castle building, and hero management with player vs player combat as well as co-ope.. Read More
We caught up with Hi-Rez Studios' COO Todd Harris in Cologne as we tried to unearth more details on Tribes: Ascend, the soon to be in open beta free-to-play online shooter. Harris explained why the co.. Read More
We were joined by Bioware Mythic lead designer Graeme Bennett at Gamescom where Warhammer Online: Wrath of Heroes was announced. He told us why they did not just turn Age of Reckoning into a free-to-p.. Read More
Gamereactor's own MMO virtuoso Gillen McAllister went through MMO interview after MMO interview at Gamescom and today we're bringing you the latest one - Guild Wars 2 with Arenanet's Chris Lye. He tal.. Read More
At Gamescom we had a chat with Darksiders II marketing manager Jay Fitzloff about the changes made in the sequel to 2010's popular action adventure... Read More
We were joined by Gearbox Software chief creative officer Bryan Martel as he told us just what they are trying to achieve with Aliens: Colonial Marines and how you create variation with just aliens as.. Read More
Gillen McAllister was joined by Bioware Austin head and Bioware founder Greg Zeschuk as he sought out a few answers ahead of the highly anticipated launch of Bioware's first MMORPG. What did Bioware s.. Read More
GRTV caught up with EA's Frank Gibeau at Gamescom to discuss the company's current status and his thoughts on the industry. You can see the full interview by clicking on the video link, but here are .. Read More
We were joined by The Secret World's writer and game director Ragnar Tornquist at Gamescom as he revealed some details regarding the large scale PvP warzones and how it all ties together with the aren.. Read More
GRTV sat down with Kingdoms of Amalur: Reckoning's lead designer Ken Rolston to discuss game design, how he came to work on Reckoning and lots more in this intriguing 14 minute long interview. Ken Ro.. Read More
We met up with a relaxed and casual Ulf Andersson from Overkill Software at the end of day two at Gamescom. Find out more about the Diamond Heist map, as well as what's in store next for the new devel.. Read More
We were joined by game director Tom Chilton and art director Chris Robinson at Gamescom to learn more about the additions made in the upcoming patch (4.3) and the new content it brings. We also learne.. Read More
We sat down with Mass Effect franchise associate producer Michael Gamble at Gamescom to discuss what Bioware were showing of their game, including some battle sequences with Cerberus operatives and we.. Read More
We had a chat with Gamania's European head of PR and marketing at Gamescom about to of their upcoming titles - Lucent Heart (currently in open beta) and the Unreal 3 Engine powered Core Blaze due out .. Read More